JB-Dreary

ReadMe for Unreal Tournament

----------------------------

Title: JB-Dreary

Filename: jb-dreary.zip

Author: Robin 'Rob' Pamart

eMail Address: lonesomerob2@aol.com
               lonesome.rob@infonie.fr

Website URL:

Release Date: Monday, January 07, 2002

Last Update: Monday, January 07, 2002

Version: 1.00

Credits: Shane Claude for the original map ; Daikiki for the JailBreak mod ;
Mychaeel for the Screens

Other levels by author: CTFM-AncientTitanV110 

                        DOM-AncientTitanV110 

                        DM-MazeOfTitania 

                        SH-AncientTitan 

                        JB-AncientTitanV110 

                        CTFM-JadePyramid][ 

                        JB-GauntletV110 (conversion of CliffB's map)

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Play Information

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Game: Unreal Tournament

Level Name: JB-Dreary

Game Type: UTOther

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: Conversion: CTF-Dreary, by Shane Claude

Build Time: 14 days

Recommended # of Players: 8-12

Editor(s) Used: UnrealEd,

Known Bugs: Capture fans have some difficulties to get to their original positions.

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, GES Bio Rifle, Minigun,
ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Health Packs, Shield Belt, Damage
Amplifier, Armor

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Mods

----

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Installation

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Unzip jb-dreary.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open JB-Dreary

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

This is just a conversion, with custom capture deaths, map screens and an arena.

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Author's Notes

--------------

The screens are in the center of the jail to split the paths. Bots usually tried to
enter a jail to go and get the weapon on the other side ; and even released bots
would get back into jail ! As I didn't manage to do one-way pathnodes, I built a big
brush instead. That's resourcefulness ! :)

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Robin 'Rob' Pamart

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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created by Fuzzbuster{G3} <fuzzbuster@beyondunreal.com> for NaliCity

Please e-mail me any suggestions or improvements you may have.. my ears are open

Store this file in '/UnrealTournament/Help/' for best results. 

