AS-INF-UKTown
(UK Town, AKA Assault on South Henstone)

Assault map for Infiltration mod for Unreal Tournament

Version:	1.0 / 6 September 2002
		Things still possibly to do (make car decos and add them to the street,
		more interior areas) but basically BSP is getting to be a right pain so
		I'll get it out while I have most of my sanity.

		TDM, CTF, DOM versions are a real possibility - just not yet.

		Things which could (particularly) be improved (be my guest to try):
		- bot pathing
		- more interiors
		- smaller texture pack!
		- cars (as noted)
		- better skybox
		- possible enlargement of bunker to limit (an excess of) rushing by attackers
		- etc

		0.1 (beta) / 29 August 2002
		Mostly there - minor decorations such as street signs, rubbish bins and
		door trims still to add.
		May hopefully improve bot pathing and interiors in the meantime.
		NB MattUKTown.u is likely to change before the final release, so please
		avoid relying on it in any way

Author:		Matt 'Fat Marrow' Farrow (mpfarrow@yahoo.co.uk - no large files please)
		(World of Marrow @ www.doodoo.demon.co.uk)
		Apologies for the silly name and logo, but these appeared essential to 
		gain credibility as an Unreal mapper. :-) At least there are no 
		gun-related slogans...

Directions:	Place .u files in the Infiltration\System folder
		Place .uax files in the Infiltration\Sounds folder
		Place .utx files in the Infiltration\Textures folder
		Place .unr files in the Infiltration\Maps folder

Credits:	Contributors to the BeyondUnreal Infiltration forum, and in particular
		(in no particular order) Reaper, Freon, Damodred, Fenris, erehwoN, nofun, mat69,
		l.robert, Kaoh, GNAT, Keganator, ZIRB, jaymian, EtherRex, El Diablo for their
		comments, support and assistance.

		Thanks also to l.robert for suggesting the hip-hop theme, and to Freon
		and l.robert for providing the necessary sounds (but apologies for not getting
		round to using all of them). Thanks to Botman for some trees and associated
		textures which were borrowed from DM-INF-ManorFarm (ace map), and thanks to
		Angelheart for some borrowed textures (and also for making some great maps).

		Further thanks to webmasters/contributors of RealMaps, CombatMaps (US and DE),
		and anyone I've forgotten.

		I'll stop there before I start getting emotional.

If any textures/prefabs have been used accidentally without consent or credit, please let me know.

Plot:		A paper-thin plot is provided (see Objectives - F3 in game).

Additional:	Compiles fine (I think) on standard settings. If you modify things, beware the
		Invisible Zone Of Death which sometimes appears behind the bunker entrance.
		Also, rescaling the wall textures in the defender spawn room in the bunker has
		the effect of making the walls completely black. Well there you go.

Also see:	To date, AS-INF-GateHouse (smaller but still fun) and CTF-Eclectic (well, *I*
		like it :) )

Legalish stuff:	Unless my consent is obtained in advance: (a) this map and its associated
		files cannot be distributed without a copy of this Readme (eg. don't change
		the contents of the Zip file before passing it on); and (b) the map cannot
		be exploited for commercial gain.

		Also, if you use, or wish to use, any brush/texture/etc. from this map,
		please let me know and acknowledge such use, not least because the 
		brushes/textures/etc. in question may not be mine to begin with!
