================================================================
Title             : TDM-Marble Construction
Release Date      : 6-2-2001
Author            : Michael Giese
Email Address     : fullmotion5@home.com
Web Page          : http://www.geocities.com/waveform3/

>Instructions: for new players: Just put the 
.unr /file into your INF_Maps folder, and the
.U /file into your INF-System folder

Path=   C:\UnrealTournament\INF_Maps  (.unr)
Path=   C:\UnrealTournament\INF_System  (.U)
The game is capable of 28 players, but I only recommend 20-max, unless your system can handle it, so just experiment

>About the Map:
NOTE: This map is a "Team" Death match mode. 

This is an Infiltration map. I’m releasing it as a beta, and will continue to try to improve it’s quality, and looks as best I can.
Although it “will” play in Unreal tournament, it is not intended for that, as you will not get the surface sounds, as well as all the great things that INF has to offer. Also, the Inventory will not look right in it’s placement, because it was placed in certain arias with the Infiltration mod in mind. I intend to turn this map into an assault map just to add a little more reason and purpose when I get some more time and experience.
-------------------------
>About the place:
I honestly don’t know what this place is, however my reason for building it was because I’ve always enjoyed the idea of running around different levels in a building and being able to shoot at people on different floors while I’m up high and away from the danger.

Team (A) will start on the third floor in a little room, and Team (B) starts in the lowest level what looks to be like some kind of hole. I’m hoping that Team (A) will feel a sense of security while being on the third floor, however as Team (B) moves in on various parameters of the building, that sense of security should be gone.  Anyway, I just hope you find the map fun, and if you find anything seriously wrong,  please let me know, I am still learning, but will try to work it out. 
Thanks and enjoy.

---People I feel I must thank---

I would never have been able to make this map, with out the help that I received from people in the infiltration forum. That includes the entire team, as well as all the mapping dudes. A huge Thanks! 
As you may notice, all my rails and catwalks, as well as many other things such as all the texturing in the basement, looks similar to some things you see in (DM-Reactore-6 and 4.)  Thanks to Spooge for allowing me and many others to download his custom textures that he made for his maps, and posted on his site. I’ve also used quit a few custom textures from the INF packs, which the INF Team made, but I’m not sure who made what, so I just want to thank them  equally as well! Another real huge thanks to Bastard_o who always seems to be right around the corner for them crazy questions I tend to generate. 

/\/\One very…very special thanks goes to “Captain_pathetico”
I was not going to release this map until I found a Skaarj mutator that I liked and did what I needed: "The captain made that possible."  Thank you Captain_pathetico!

Well, I can’t name everyone, but I truly mean "thank-you" to every one”, not just these guys!  /\/\/\/\/\/\/\/ >^..^< :-)



TDM Marble Construction info: 
Brushes  819
Zones    9
Polys    5466
Nodes    8578
Lights   517

>Known Problems:
I am aware of the bots jumping before stepping onto a boards in the stairwell with the angled boards, this usually only happens when bots are coming down, but should go up ok, however I  am working on so kind of solution.
I'm also Aware of the bots jumping into the waterless swimming pool instead of using the latter, I’ll have to work on that also. 
One more thing, if the Skaarj seems to get stuck in the pool, and keeps trying to get out by jumping, then you should be leaving, because he can get out when he hits just the right spot. He can jump 256 units, and will eventually reach the edge of the pool after so many tries, so that is your chance to get away. Maybe if you pet him, he might be nice...lol



                      
Copyright / Permissions
-----------------------
Feel free to use any of the prefabs, Lights, "or what ever" from this map.
----------------------


UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
