    ______                                        _
   /  _   \                                      | |
  /  / \__/                                      | |  
 /  /_____   ___          ___  ___  __  _  ___   | | __  __      __
 \______  \  \  \        /  / / _ \/ / | |/   \  | |/ /  \ \    / /
  / \   \  \  \  \  __  /  / / / \  /  |   /\  | |   /    \ \  / /
  \  \___\  \  \  \/  \/  /  \ \_/  \  |  |  | | |   \     \ \/ /
   \________/   \___/\___/    \___/\_\ |__|  |_| |_|\_\     \  /
                                                            / /
                                                           /_/
  presents:
  
      - DOM-FoT-Alderon -
  --------------------------     
   - Alderon Space Station -
	
	 Version 1.1


...in space noone hears you scream.

_____________________________________________________

title:            DOM-FoT-Alderon
map title:	  Alderon Space Station
file:             DOM-FoT-Alderon.zip / FoT]I[ Package
author:           Swanky
email address:    ch.ahlborn@t-online.de or chunky@surfeu.de
homepage:	  www.swanky.de.vu
         
_____________________________________________________

story

The Alderon Research Company
____________________________

Alderon is floating around in space for aeons now. Noone remembers for how long it is up there, but it is still working, although not all
parts of it are used anymore. Being one of the most important shipping station in the Earth's orbit expanding into space was relatively easy.
The building company, the Alderon Research Company, made themselves the most important company in early space exploration by receiving the monopol
on building the most advanced space ships in known history. Even now, they are still powerfull, but the monopol has been broken due to smugglers and
pirates and spies. However, there was no big scandal when workers found few of the top dogs murdered in their bedrooms. It was all too common. Even today
it is still very common to conquer space ships as patrols are widely scattered in space and cannot make their stand against the booming black market of
stolen machinery and space ships, especially carriers and scouts.
To encounter this problem, the ARC heavily guarded their stations, with success. Mercenary jobs are lucrative for both sides.
But lately travelling in space has gotten even more dangerous as strange Alienships have been sighted on the very edges of mankind's empire.
Since then, working on Alderon is pure Chaos. Rumors say Liandry made some sabotage attempts to finally take over the station, but until now 
we are relatively save. However, we had an attempt of a take over of one of our docking bays by an unknown human force one day. Could this be? 
And will they try it again?

_____________________________________________________

play information

Bots:             Full bot support
new sounds:       no
new graphics:     yupp, a whole boatload of new stuff is included. First off, a huge thanks to 3DTexturizer who made these amazing DNA Textures.
		  Then, A big thanks to Pandemonium for the PandemoniumTechTex which are a great addition to the map and its theme.
		  Plus, there's some additional Textures by S'Calain and also one texture which was made by Tosek.
		  And last but not least, the map makes use of some really cool panel textures made or converted by Rob "FragnBrag" Burns
new music:        yupp, a custom track made by DarkJaxx called Fluxstream. It was especially made for this map.

how to play       Place DOM-FoT-Alderon.unr in your UT-Maps dir and the utx files have to be placed in your Textures dir.
		The u / int file (are there some? I must have lost sight over my files) has to be in the system dir.
			 Now the map can be played.
                                                            
_____________________________________________________

construction

base:           from the scratch including theme idea
editor:         unreal ed 2.0
other progs:    none              
known bugs:     The Jumppad on the lower floor sometimes bashes you against the wall, it seems that it happens more often on HC and Turbo game styles
		than playing in Classic mode. Other than that, the map seems to run fine.
build time:     about two months, well half a month of pure building time + bugkilling and betatest, + some other activities. :P

_____________________________________________________

misc

 - A midsized Domination battlefield
 - This map makes use of special paths such as teleporters and jumppads, but also from the transloc or Impact Hammer. So make use of it
	to move around much faster or to surprise enemies.
 - The Map makes use of dynamic lighting. If the map does not run smooth enough, try turning
	off dynamic lighting to gain a big fps boost in some places.
 - The Map also makes use of Detail and Macro Textures. If you have performance problems, you might want to turn off Detail Textures
	in your advanced settings which should be a big improvement to your performance.
 - There are spots with excessive Polycounts above 500, but I only noticed one or two
	so far.
 - Getting SuperItems alarms all players that the item has been gotten with triggered special sounds.
 - This map was made for the FoT3 Package.

______________________________________________________

What's new in Version 1.1?

 - replaced the shieldbelt with the body armor
 - added another healthpackage to the Six Feet Under CP
 - added 3 healthvials to the Lost Hope CP
 - added 3 ammopacks to the Lost Hope CP
 - added the ripper in the area near the Damage Amp
 - moved the 2 healthpackages near the Loneliness CP a little to avoid getting into deadends
 
 - found and killed one bsp error caused by semisolids near the Lost Hope CP
______________________________________________________

Stand alone Version changes

 - Changed the trigger of the armor so it now plays the triggered sound correctly (retrigger delay changed to 30 from 60)

______________________________________________________


thanx to ...

*crosses fingers, don't let me forget anyone*

3DTexturizer 	(really cool textures)
Pandemonium 	(really cool textures, betatest and for all the talking in ICQ that kept me motivated to work on this monster)
S'calain 	(additional textures, impressions and betatest)
FragnBrag	(for giving me permission to use some of his textures from his SimpleX)
Tosek 		(I used one of his textures in the map)
Dark Jaxx 	(an awesome track that really enhances the theme, thank you very much! :) )
SabbathCat 	(betatest, Custom CPs)
Switch		(awesome w00tJumppads making it much easier to make a working jumppad, Custom CPs)
Derdak2Rot 	(indepth Betatest, impressions, all the late-night-talking in ICQ keeping me alive, or well, awake :P)
Revelation 	(indepth Betatest, impressions, indepth explanations about custom particles and some discussions about lighting)
shaman 		(betatest, impressions, bantering about textures)
Mephisto 	(a gamers report on the map)
Mad-Hmpf 	(impressions)
XepptizZ 	(for sending me an old version of my Controls map to finally be able to create a DNA package that can 
		be used with any map)
milb 		(for keeping the FoT page alive and for not being completely lost in Guild Wars like so many others)

_____________________________________________________

Distribution / Copyright / Permissions 

Copyright (c) 2006 Christian "Swanky" Ahlborn	chunky@surfeu.de 
All rights reserved.

Unreal tournament is a registered trademark of 
Epic Megagames and Digital Extremes

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

You are not allowed to submit this Zip (FoT3 Zip file, DOM-FoT-Alderon zip file)
and especially this Map alone to any Internetsite without my
WRITTEN PERMISSION.

_____________________________________________________
