Kakutou v1.02
written by PsychoKick (wyoon@panix.com)

INTRODUCTION - "whatzis all 'bout?"
"Kakutou" is the Japanese word for scuffle, brawl, fistfight, etc. This modification adds a new "weapon" to UT (martial arts abilities) with its own unique enhancements and abilities.

BRAWL ARENA - "stop hiding behind that gun ya wuss!"
This release of Kakutou includes second mutator called Kakutou: Brawl Arena. This removes all weapons and ammo from the level, leaving players to fight only with their fists. Simply use this mutator instead of the normal Kakutou mutator; there is no need to run both at the same time.

GROUND MOVEMENT - "running really fast"
When using the unarmed weapon, you will run faster as long as you're not attacking or carrying a flag in a CTF game.

ATTACKING - "how to kick arse"
Primary fire will punch, while secondary fire will kick. Punches are faster, but weaker and have less range than kicks do.

PRECISE HITS - "how to kick more arse"
If you just hold down any attack button, you'll repeatedly strike. However, these undisciplined, flailng attacks tend to be quite weak. A Precise Hit is a strike delivered by _tapping_ an attack button. Precise Hits will do more damage than normal hits, as well as temporarily stun your target (slowed down and unable to fire). This stun time is your opportunity to perform a combination.

COMBINATIONS - "and even more"
A properly executed combination can kill any foe. Precise Hits will combo into each other as long as the target is stunned, with each successive blow dealing more damage than the previous one, as well as re-stunning your victim in preparation for the next Precise Hit. However, missing your target or striking him with a normal hit will break the combination.

LEAPING, LONG JUMPING, & WALL BOUNCING - "the crouch button is your friend"
Press crouch:
- right before a jump to increase your leaping height. This is known as a Leap.
- right before a dodge to turning it into a low long jump.
- in midair next to a wall to bounce off it.
Wall Bouncing can still be done while carrying a flag in a CTF game, but Leaping and Long Jumping cannot. And you must not be attacking to do any of the three.

FLYING ATTACKS - "have a nice flight"
A Precise Hit done in the middle of a dodge will do increased damage and give your target a hell of a knockback. Useful for booting people off high ledges or into environmental hazards. If done during a Long Jump, the damage will be increased by a spectacularly high amount. Long Jump Precise Hits are almost guaranteed to kill instantly, but good luck landing such a difficult blow in the first place...

THE HUD - "little green pictures"
There are three icons around your crosshair that will help in using unarmed combat. The fist and feet icons are useful for knowing when an attack will result in a Precise Hit. The rising arrow only appears when you are "charged" for a Leap or Long Jump.

CHANGES IN V1.02 - "more gizmos"
- Added Brawl Arena mutator and fixed a bug to make the weapon arena-compliant for client-side players. Very special thanks to Ob1-Kenobi from #UnrealScript for the help in quashing this annoyingly troublesome bug.

CHANGES IN V1.01 - "damn bugs..."
- Fixed mismatched hit and whiff sounds for clients

MISCELLANEOUS - "und stuff"
- Special thanks to Epic, the people at #UnrealScript, all the mod tutorial writers out there, and anyone else I forgot. Couldn't have done it without you guys.
- This mutator should work properly in multiplayer. Should also work with most other mutators as long as it's the last one on the mutator list. Especially fun with the Lazy Matrix mutator.
- Can't think of anything else to type right now. Contact me at wyoon@panix.com