
Zyklotron - by Dullboza

PLAY INFORMATION

    GameType                : UTDeathmatch
    Single Player           : yes, bots
    Cooperative             : yes, TeamDeathmatch
    Difficulty Settings     : yes
    New Sounds              : no
    New Music               : no
    New Graphics            : 2 integrated trim textures (composed of standard textures)
    Known Glitches          : minor flickers because of the complex structure
    File Instruction        : unzip the map file (.unr) to your map folder
    Editor(s) used          : UnrealED
    Build Time              : 8 weeks (itīs my first map)

BACKGROUND

	Deep in the central mountain range of Aurore resides the
	scientific cyclotronic accelerator called "Zyklotron" of the
	"Astronomisches Recheninstitut Heidelberg". After the liquidation
	of this institute, Liandri modified the installation into
	a deatmatch arena.

AUTHOR'S NOTES

	I never made a map before Zyklotron. And maybe it is my last map,
	because mapping is too time consuming. UnrealEd is a great editor,
	but its very hard to figure everything out. Thanks to Dr. Sin and
	to Wolf	for their good tutorials.

	Thorsten "Dullboza" Doherr
	doherr@zew.de

COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that
is sold in or out of retail channels, for any amount of money.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
