ReadMe for DM-TFC-Maeve for Unreal Tournament
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               Title: DM-TFC-Maeve
            Filename: DM-TFC-Maeve.unr
              Author: Andrew Booth (Abuu91)
       eMail Address: 
         Website URL: 
        Release Date: 21st December, 2006
         Last Update: 
             Version: 1.1

Credits:
Hourences for The Floorplan Challenge comp.
Those guys on BuF for helping me find some things (you probably know who you are)

Other levels by author:
None that I'd want to mention.

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Play Information
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                Game: Unreal Tournament
          Level Name: DM-TFC-Maeve
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: 

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Construction
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                Base: Built from scratch
          Build Time: 1 whole week
   Ideal Playercount: 2-6
      Editor(s) Used: Ued2, Infranview, Audicity, Modplug Tracker.
          Known Bugs: Quite high poly count in many sections, odd bsp hole appears here and there. I know the song may seem too quite and repetive, if you don't like it then change it to something else. And I'm also well aware of the bots ot cooperating with the kickers (they are a nightmare to path).

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Installation
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Unzip DM-TFC-Maeve.unr.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DM-TFC-Maeve in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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A small little arena hidden away in Japan. Mostly ideal for sniping but I also placed in some close range weapons for those times when a guy will come up behind you from the teleporters.

For a map that I made in a week, I'm well pleased.

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Author's Notes
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My entry into 'The Floordesign Challenge'
Shaped on a plus '+'.
For those people out there who  are questing 'Why is there no detail on the upper walls and the lights left a bit weird' my answer is this. For some bizarre purpose Ued2 must have limits on the number of lights that can be placed in sight or something like that because if I try placing anymore i, BANG, Ued dies.
As for the walls being bare the poly count was getting a touch too high so I had to stop. That and many bsp issues were arising from adding too much more in.

The music was composed by my IST teacher in about thirty minutes, all done using a computer and a single Yamaha keyboard.

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Copyright / Permissions
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This level is copyright 2003, by Andrew Booth (Abuu91).

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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