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This is a Dark version of DM-Summit_V2


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Map title			DM-Summit_V2_Ecliptic
Author				Nathillien Thilsa 	(Zagreb,Croatia)
e-mail				nathillien@yahoo.com
Site				within a month.
Release date			29.08.2002.
Build time			plus 1 month.
Other levels by author		DM-Leviathan, DM-Summit, DOM-Summit (conversion), DM-Frozen, 							DM-Summit_V2, DM-Dominis
Editor used			UnrealED 2.0
Utilities used			Tarquin Brush Builders, Terragen, MindReader MOD, PSP7.
				Cool Edit Pro, MadTracker.
Best for			2-5 players
Music				Samples taken from CURVE song "Chinese Burst"


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Changes from DM-Summit_V2:

> Complete light settings
> "Savers" added - teleporters that brings you back into the fight. Be avare that bot's 		sometimes use these shortcuts to get to you (or to the weapons) faster.
> New meshes - Saver, Buoy and Deflector.  
> Now bot's can also grab the Shieldbelt and the Amplifier.
> New playerstarts. (you will like these.)
> Fixed few lift exit/center tag's (8 paths) - now bot's are less confused (much better)
> Position of BioRifle and BioAmmo changed a bit (only for botplay reasons).
> Few health packs added.
> Music. Now rocks Curve - Chinese Burn.
> Few new textures.
> Few new sounds.
> Kamikaze picked by Miha.

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Storyline:

Every eleven years the biggest Xillora's Moon brings dark to the Summit. Since Xillora's rotation last exactly as the rotation around the Sun, there's no night on one side of Xillora and eternal dark on the other. The Sun never goes up nor it fell behind horizon. There's no dawn and no dusk here. Only in this few hours of the total eclipse the night falls on Summit, and only in this few hours Summit goes through some kind of metamorphosis. Panell's emerging from the walls casting light where dark should be, and savers that are lifted up from the surface of Xillora adding some new possibilities for a good frag. 


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Kickers Explained:

00. All kickers will land you on the right spot if you stand still. But if you want some real adventure 		try next things: 

Left and right - assuming you are faced in the direction of the jump.

01. Sniper to Shock kicker - After the kick steer left and try to hit closer side of "Shock structure". 		Bounce, center your view and keep centering the main structure while still steering left. If you 	bounced right (right, not right) then you'll land on the "Rocket structure". If not you can 			still rain death over the ledge that leads under this structure and land on it. If you miss that 	too, then hold on the nearest saver. 
02. Sniper to Rocket kicker - Not useful since kicker hits you above "Ribs". 
03. Sniper to Flack kicker - Same as 1 but steer right (right, right).
04. Shock to Rocket kicker - Same as 1 only you can land on "Flack structure" or little lower or ...
05. Shock to Flack kicker - Steer left or right and bounce from the ribs up. Try to ges som altitude so 		you can reach the Shildbelt and the Amp.
06. Shock to Sniper kicker - Not so useful when bouncing around.
07. Rocket to Flack kicker - Same as 6.
08. Rocket to Sniper kicker - Steer left or right, bounce and you can reach the highest peak of the main 	structure. After that ...
09. Rocket to Shock kicker - Same as 6.
10. Flack to Sniper kicker - Same as 6.
11. Flack to Shock kicker - Same as 5 but maybe not so effetive (for some, depending on your technique).
12. Flack to Rocket kicker - Same as 1 but you can land on "Shock structure" or little lower or ...

13. You can always try to JUMP on the kickers. Sometimes they will throw you on the sam spot, but 			sometimes they will not.

14. Last thing: Try to wait between the kickers (while recharging) and the one of two holders arround 		them. Don't wait inside the pressure chamber. Between the holder and the chamber you have enogh 		space to squeeze in. Wait the kick and manouver ... like you never manouvered before. I can 	not recommend all the kickers. Some of them are very dangerous. But you can guess which.

15. Special: You can jump from the lift when he is moving up, but before he reaches upper point. Try 		hammerjump or hamerjump-jump combination. You can land right on the ShieldBelt.


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Useful Directions:

- The kickers behind SniperRifle, ShockRifle, FlackCannon and UT_Eightball need 20 seconds to be charged with pressure needed for the next kick, so for that amount of time the kickers don't work and you can walk through and out the pressure chamber. Don't wait there because you won't survive for long inside.  
- When the Armor is illuminated it is worth +20 health.
- The shieldbelt and UT_Damage is easier to reach than in old Summit. Try to walk in the middle kicker behind Shockrifle (NOT jump into it) from an angle of ~30 degres and bounce UP from the firts monolith in your way (NOT second pair of monoliths closer to Flack Cannon). Careful: try to fly through the ring so you can get high enough to reach ShieldBelt. You can pick up UT_Damage or on the way up or on the way down.
- There is also a second way up. And that includes the elevator (there's only one here),
ImpactHammer and sence for right timing to jump. The rest i will leave to you. Good luck.
- Savers take some of your health (to prevent a quick free escape). Here it'll cost you.


Installation:

- Copy CURVE-Chinese_Burn.umx into ...\Unreal Tournament\Music\ directory
- Copy DM-Summit_V2_Ecliptic.unr into ...\Unreal Tournament\Maps\ directory, then sellect it in the Practice Session in Unreal Tournament menu.

Thanks for downloading this map. Have fun.


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