================================================================
Title                   : DM-StandAlone
Version                 : 1.0
Release Date            : 16th June 2002
Filename                : DM-StandAlone.unr
Author(s)               : Michael "The Deacon" Taylor
Email Address           : m_taylor_01@hotmail.com
Web Page                : www.geocities.com/twat_the_deacon
Description             : Deathmatch for 4 - 8 players.
Other levels by author  : DM-Test, DM-Cob, DM-Death4U,
                          DM-HeavenAndHell, Dm-JailBreak,
			  CTF-TWAT, CTF-Alladir, DM-LostCity
			  DM-Synthesis-TOURNEY, DM-Cast

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-StandAlone
Single Player           : Botmatch
Domination              : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes (embedded MyLevel - no texture pack)
			  richrig.utx also included. (Not mine)
NewUnrealScript         : No
External DLLs           : No
Known bugs              : No matter how hard I tried I couldn't ever convince the
			  bots to go to the sniper spots so I removed the ambush points.
			  It seemed to me that there wasn't enough incentive to
			  impact jump to them.

--- Construction ---
Editor(s) used          : UnrealED v2.0
Base                    : None
Construction Time       : Longer than it should have. The file got corrupted after I had
			  just finished it and I only had a backup from before the bot pathing
			  and some geometry and lighting tweaks. (That'll teach me not to backup properly)
			  I took the opportunity to add extra details like the steam vents.
Installation
------------
Unzip the .unr file into your Unrealtournament/maps/ directory and enjoy.

Author's Notes
--------------
A level that is not wholly original :P . It takes some influences from maps such and DM-Malevolence and
DM-Conveyor. Bots will get all of the power ups but won't use the snipe points.
(And I wish that I could get them to lift jump). Also as it turned out the garage part is very similar
to that of DM-StalwartXL but mine is better. Why? I hear you ask. Well because the door won't shut when you are inside
the garage so no shield belt camping :) . Quite a lot of ambient sound stuff, I hope it isn't too distracting.

Copyright / Permissions
-----------------------
This level is copyright Michael Taylor, June 2002.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.