DM-SteamHeat
ReadMe for Unreal Tournament
----------------------------

Title: DM-SteamHeat
Filename: dm-steamheat.zip
Author: Dave 'Duality' Lecraw
eMail Address: dlecraw@yahoo.com
Website URL: http://www.geocities.com/dlecraw/
Release Date: Saturday, November 10, 2001
Last Update: Tuesday, May 28, 2002
Version: 1.00
Credits: The people at insite "http://www.planetunreal.com/insite", specifically Mozi, SkaarjMaster, and Gui-for all the tips. The Nailcity ReadMe Generator was pretty slick.
Other levels by author: DOM-Repentance Threshold and 
DOM-Dualism

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Play Information
----------------
Game: Unreal Tournament
Level Name: DM-SteamHeat
Game Type: UTDeathMatch
Botmatch: Yes
Single Player: No
Teamplay: No
Difficulty Settings: Only For Bots
New Textures: Yes and some UT Modified
New Sounds: No
New Music: No
New Mutators: No
Mods: No

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Construction
------------
Base: Original Map
Build Time: Couple of months
Recommended # of Players: 4 - 10
Editor(s) Used: UnrealEd,
Known Bugs: None

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Inventory
---------
Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, GES Bio Rifle, Minigun,
ASMD Shock Rifle, Rocket LauncherArmor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Keg O' Health

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Mods
----

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Installation
------------
Unzip dm-steamheat.zip
Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type
open DM-SteamHeat
in the console, or select the Map in a Botmatch or an Internet game.
Guide:
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Extended Description
--------------------
Being the hands-on executive he is, Mr. Slippery specifically chose this location to
be his first publicly offered DM arena. This building was a significant milestone in
the ancient Slippery family history. It was the first building in his home town to have
central heat and electric lights, but for some reason the heating system never
worked quite right...

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Author's Notes
--------------
My goal in map making is to provide as much atmosphere as I can without effecting
gameplay. 
This map was made to run at or below an average of 200  polys and at busy areas even less.

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Copyright / Permissions
-----------------------
This level is copyright 2001, by Dave 'Duality' Lecraw
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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