================================================================
Title                   : DM-SolarNexus
Version                 : 1.0
Release Date            : 7th August, 2000
Filename                : DM-SolarNexus.unr
Author(s)               : Eddy 'Seth Angel' Respondek
Email Address           : respondek@iprimus.com.au
Web Page                : http://www.sethangel.ozunreal.com (coming soon)
Description             : Think a cross between Event Horizon (the movie) and DM-Hyperblast.  
Other levels by Author  : None. This is my first completed map.
Credits		        : Map design and construction - Eddy Respondek
                          Support - My brother Peter 'Rahnem' Respondek. 

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-SolarNexus
Single Player           : Botmatch
Cooperative             : Yes
Deathmatch              : 2 - 4 players suggested (supports 4)
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil 
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : There is a small hole on the underside of the top arch.
			  Players also 'stick' to a section on the topside of the top arch.

--- Construction ---
Editor(s) used          : UnrealED 1.0 Beta
Base                    : None
Construction Time       : 4 days

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory.
Open Unreal Tournament and enjoy.

Author's Notes
--------------
This map may run a little slow on lower computers and there is a drop in frame rate when looking
at the complex movers in the center. The map averages about 200 polygon's unless you look at it 
from a distance beyond the playing area. If you would like to see a version of this map with
less polygons and/or remove the complex movers email me and I might consider it. 

The bots will kick your ass even on some of the lower difficulty setting and there is very few
places to hide. 

Shoot the gem/crystal/energysource/thing in the center and who ever is standing on the pads 
directly above or below will be instantly killed! Good for reducing the bots score if there
beating you. However you don't get the kill but the person killed will have is score reduced by
1. If anyone can tell me how to change this please email me. Also note that if you fire the 
ripper in the inner ring at a certian position it will go all the way around! Extremely cool if
you kill someone standing behind you that you didn't even notice in the first place.

You'll also notice that the outer ring construction is very similar to the ring in DM-Hyperblast.
The reason I did this was because I needed a starting point and I always start making maps to big
and because I liked that section of map! However I think there is definitely enough difference 
between the both of them and they play completely different. 

I hope you enjoy this map.   

If you have any praise/critisim please email them to me. I'll try to reply ASAP.  

Thanks to
---------
My brother Peter 'Rahnem' Respondek for some of the more technical stuff I didn't know about map 
making. Even though he complained alot.


Copyright / Permissions
-----------------------
This level is copyright Eddy Respondek 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo 
are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
