README File for DM-Summit_V2-DE3.unr
Dated Jan 18, 2008

*** DM-Summit_V2-DE3 ***
A fast, fun Deathmatch Map for UT !

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Title                : DM-Summit_V2-DE3
Filename             : DM-Summit_V2-DE3.unr
Version              : DE3.0,  Jan 18, 2008

Author               : Dawn Knight (Player-Path code and Music Embedding) &
                       Originally by Nathillien Thilsa (Zagreb,Croatia)

Email Address        : Dawn <arkdesign@psln.com>
                       nathillien@yahoo.com

Websites             : Get this map at these locations:   
In US: 
http://www.UTGoddess.UnrealPalace.com/files/

                       
Credits to           : Original Unreal Tournament by Epic Games
		       
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Play Information:

Game                 : Unreal Tournament - tested on versions 436, 440, and
                       451, but should work on all versions.

Requirements         : None, other than a standard installation of UT.

Single Player        : No
Deathmatch           : Yes!
Domination           : No
CTF                  : No
Assault              : No

Recommended # of Bots: 3-7

New Graphics         : No
New Sounds           : No
New Music            : Yes
New Game Code        : Yes (Player-Pathing embedded in map)

Construction:

Base                 : All new.
Editors used         : UnrealEd2 and WOTgreal exclusively.
Build Time           : 20 hours for Dawn's mods.
Known Bugs           : None to report, except for very minor HOM at the extreme fringes
                       perhaps.

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Storyline:

In 23098 the world of Xillora has altered rotation due to its natural period of 2303 years.  That moves Ghalron's String relatively far away from The Old Summit.  The False Gods convinced natives of Xillora to build another Summit, because so many experience a loss of pleasure from the absence of Ghalron's String - a very strong and rare EM pulse from the core of Sekhin that some can use as a halucinogenic substance to achieve temporal consciousness.  Sekhin is an X-pulsar whose EM pulse, Ghalron's String, falls onto just one other planet - Decipheus, far off in the third arc of the galaxy.  You can see Sekhin from Summit - straight overhead.

	"Now you are above The Old Summit.
	 Now you must face your destiny.
	 Now the stakes are higher.
	 Now you can reach eternity."

"Taesum Chronicles - Chapter 103"


			>>>>>   o   <<<<<

The music of ULTRASPANK, "Better Luck Next Time", is a very suitable song for all those who strive for victory and give it their best.  Ultraspank is a punk hardcore band with a great strong sound, though "Better Luck Next Time" is not a typical Ultraspank song.  Although the rest  of Ultraspank's repertoire sounds much more UT-like, I've decided to put "Better Luck Next Time" in my map - it has a floating, more spacey sound.  The drums were taken from Tool's Lateralis.


			>>>>>   o   <<<<<

Useful Directions:

- The kickers behind the SniperRifle, ShockRifle, FlackCannon and UT_Eightball need 20 seconds to be charged with enough pressure for the next kick, so during that time the kickers won't work and you'll be able to walk through the pressure chambers. Don't wait there because you won't survive for long inside!  
- When the Armor is illuminated, it is worth +20 health.
- The shieldbelt and UT_Damage are easier to reach than in the old original Summit. Try to step on the middle kicker behind the Shockrifle (DON'T jump onto it) from an angle of ~30 degrees and bounce UP from the first monolith in your way (NOT second pair of monoliths closer to Flack Cannon). Careful: try to fly through the ring so you can get high enough to reach the ShieldBelt. You can pick up the UT_Damage on the way up or on the way down.
- There is a second way up that involves the elevator (there's only one here), the ImpactHammer, and a sense of timing for when to jump.  A THIRD way up involves falling down, but you'll soon discover this! The rest I will leave to you. Good luck!


			>>>>>   o   <<<<<

Known problems:

- Bots can't get to UT_Damage and Shieldbelt.


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Special Information:

This is a stand alone map file - no other packages are required to play it.

Just place the DM-Summit_V2-DE3.unr file in your UnrealTournament\Maps Folder and you're ready to play!

Direct any bug reports to me at my email address.

- Dawn Knight

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Legal/Copyright stuff

DM-Summit_V2-DE3.unr is Copyright (c) 2008 by Dawn Knight and Nathillien Thilsa

DM-Summit_V2-DE3.unr must only be distributed freely and in a manner that includes this readme.txt file!

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Other UT maps by Dawn Knight: DM-Bathroom-DawnsSniperHeavenA, DM-Bathroom-DawnsSniperHeavenB, DM-DawnsRoulette, DM-OutsideWithDawn, DM-DawnsMonument, DM-DawnsInferno, DM-DawnsTreasureIsland, DM-BedroomDE, DM-Dawns500, DM-DawnsCoriolis, DM-DawnsDeepSpace, DM-DawnsAlpenUberfall][, DM-ThatWasNasty_Dawn, DM-IndianaDawnsWaterTemple, DM-Dawns3Way, DM-DawnsNightInTheVault, Dm-DawnsHyperWindTunnel

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