===============================================================================
Screen 120
Copyright 2001 by Mychaeel <mychaeel@0x01.net>
===============================================================================

Mail all bug reports and suggestions to Mychaeel <mychaeel@0x01.net>
Visit the Screen website at http://www.0x01.net/members/mb/screen/


Note to Mappers
===============

Please always include the most recent version of the Screen component (see
below for the download link) with your map releases. Your maps will be fully
compatible to newer versions of the Screen component, and this way you will
help to minimize version conflicts for your map's users.


===============================================================================
Umod Installation
===============================================================================

Double-click the umod file and follow the instructions on the screen.


===============================================================================
Zip Installation
===============================================================================

The zip file includes information about in which subdirectories the files
should be placed; simply extract all files in your UnrealTournament folder, and
all files should go where they belong to.

If that doesn't work out, extract the files manually into the following
directories:

  UnrealTournament\Help      Screen.txt
                             ScreenCache.txt
  UnrealTournament\Maps      DM-ScreenDemo.unr
                             ScreenDemo.t3d
  UnrealTournament\System    Screen.u
                             Screen.int
                             Screen.ini
                             ScreenCache.exe
  UnrealTournament\Textures  ScriptedScreen.utx
                             ScreenFonts.utx

In order to make the Screen-related actors show up in UnrealEd's actor browser,
you'll have to edit the UnrealTournament.ini file that is located in your
UnrealTournament\System directory. Add the following lines in the given section
of UnrealTournament.ini:

  [Editor.EditorEngine]
  EditPackages=Screen
  EditPackages=ScriptedScreen
  EditPackages=ScreenFonts

If you're running a server with a map using the Screen component in your map
rotation, add the following line to your UnrealTournament.ini:

  [Engine.GameEngine]
  ServerPackages=Screen


===============================================================================
Info
===============================================================================

Scripted textures used to be good for two things: Display your ammo count on
various weapons, and tell the currently leading player on a scrolling banner in
Morpheus. But that just scratched the surface of the potential of scripted
textures.

Screens provide a very general approach to including dynamic textures in maps:
A scripted texture that is connected to a Screen actor can display any number
of so-called slides which can in turn show anything ranging from simple
formatted text to complex dynamic game-related information.

For more information, the complete documentation and tutorials see the Screen
homepage at

  http://www.0x01.net/members/mb/screen/


===============================================================================
Bugs
===============================================================================

None known in this release yet, although I'm pretty sure there are some. If you
find them, please drop me a line. Thanks.


===============================================================================
Copyright/Permissions
===============================================================================

Screen component  (c) 2001 by Mychaeel <mychaeel@0x01.net>
Demo map          (c) 2001 by ElBundee <elbundee@gmx.net>

You may distribute this component through any electronic network, provided you
include this documentation file.


===============================================================================

UNREAL (c) 1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.