DM - Noclume Citadel
lighting best viewed with 3Dfx Glide
[General Information]

Game | Unreal Tournament
Title | DM - Noclume Citadel
Author | Geddy Lee
Filename | DM-NoclumeCitadel.unr
Filesize | 9.93MB
Version | 2.0
Recommended Players | 5-10
Difficulty Setting | (none)
New Textures | ADFuthark.utx
New Sounds | (none)
New Music | OceanLab2_Music.umx
New Scripts | (none)
BrushCount | 2328
PolyCount | 38026
Zones | 22
Base | (none)
Tools Used | UnrealED 2.0
Bugs | There are various problems involving bot support. I recommend playing this online, not against bots.
Level/Map # | 1st
Bot Support | uh, sort of
Description | Noclume Citadel is a rather large deathmatch map inspired by the 'Castlevania' series. Thus, the theme and atmosphere often changes throughout he map. As my first map, there are a lot of problem with it, but after 7 1/2 months, I've learned a lot. This map has a very unique gameplay and feel, it's not for everyone.

[Installation]

- Extract DM-NocturnianCitadel.unr to the UnrealTournament/Map Directory
- Extract ADFuthark.utx to the UnrealTournament/Texture Directory
- Extract OceanLab2_Music.umx to the UnrealTournament/Music Directory

[FAQ]
Why is your map so dark?
I wanted all the lights to have a source, whether it be the numerous lanterns scattered across the map or the few areas where natural light gets into the citadel. I use lighting to add to the atmosphere of the map, and you will never see me use cylinder lights.

Why is your map scaled so large?
Well, that is not a mistake. I realize that it may look a bit strange when you see bots or other players, but its part of the story as well as the atmosphere.

Why is the connectivity so bad?
Honestly, that is a bit of a mistake. I had only planned out a couple rooms of the map and free-balled the rest of it (meaning, just built it as I went along). The connectivity isn't really that bad in its own right. I've tried to limit it to an extent, in order to develop a more unique gameplay. Rather than the traditional fast-paced UT.

Why is are the weapons so hard to find?
Again, because the gameplay is intended to be different. I didn't want it to be easy to find everything, but everything is there.

[Credits]
Map Author
  Geddy Lee

  New Texture

  Human Head Studios

  New Music

  Ion Storm

  Special Thanks

  All the regulars at the Nali City Forum who answered my questions