================================================================
Title                   : Mémoire
Version                 : 1.1
Release Date            : Sometime after the Y2k bug
Filename                : DM-Mémoire.unr
Author(s)               : Lost Soul
Email Address           : etherealhc@netzero.net
Web Page                : N/A
Description             : In living memory of...
Other levels by author  : CTF-Keystone
Additional Credits to   : Than, who's textures I used throughout the level.
			  http://www.planetquake.com/cesspit/
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Mémoire
Single Player           : No
Cooperative             : No
Deathmatch              : 4-8
Dark Match              : No
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : Yes (not mine though)
New UnrealScript        : N/A
External DLLs           : N/A
Known bugs              : Bots have the ability to bypass pressing some of the buttons and go straight to where
			  they want to go. That's built in and on purpose in order to provide botplay.
			  
			  Bots aren't always too bright when it comes to some of the automated movers.
			  
			  Some of the steeper stairs, when watching people go up them, you'll notice they'll float
			  between stairs. Like I'll mention in a couple, I tried to keep it as close to the original
			  as possible, only changing things where I had to.

--- Construction ---
Editor(s) used          : UnrealED Beta, Photoshop 6, Wally, Qeradiant, Winbsp.
Base                    : Quake1's Dm2
Construction Time       : Something to the effect of a little over a week.

Installation
------------
Manual's, read'em.

Author's Notes
--------------

I tried to go for an exact 2x upscaled replication of Quake1's Dm2. Unfortunetly though UT's scale is
only 1.5x greater then Q1's. This has created a few size scale issues. I still tried to keep it as close
to the original as possible. But due to errors that were popping up I had to change a few things in order
to make it playable. Other then that there are minor asthetic changes.

Also I layed out what could be considered proper replacements for the original guns. Guns and ammo's a bit short
though. I tried to fix this by lowering the weapons/ammo/pickup's respawn time.

Now I realize someone else has already done a port. But after reading the review I felt that the author sort of
shammed the original map. I don't know whether it was lack of experience of on the authors part or lazyness but
I felt a proper conversation was in order. That's the only reason this map was recreated and released.

Oh and sorry Paul Jacquay's. Despite better judgement I still feel I should release this. It is after all a tribute
to what Quake1 was. If for some reason I get smacked down on this, wait till the end of August. I'll be down in 
the Houston area. You can take a drive down and kill me then.

Copyright / Permissions
-----------------------
This level is copyright Hanh Court (c) 2000.

Authors may use this level as a base to build additional levels (as long as I get initial credit).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
