DM-MOD (Methods of Destruction)



Creator - Ben Cordasco (Captain Kirk)

Contact - bcordasc@gte.net

Built With - 	Windows 2000 Professional
		Unreal Ed 2.0
		Dual P3-667
		512MB PC133
		Supermicro PIIIDME
		ASUS V6800 GeForce DDR
		SBLive!
		etc.

Build Time - WAY TOO LONG!

Ideal Player Load - A LOT!  It's BIG!

Comments:

Bots - Botpathing is not my strong point.  The bots do OK, but not great.  For example,
I never could get them to use the elevators in the main observation room (at the front).
I may improve the pathing in the future and re-release it.

Framerates - The two engine rooms aren't very good for people with NVidia cards or older
3dfx cards.  My framerate was in the 20-30 range in the back engine room.  I wasn't too
happy with that but after I made the "engines" simpler three times, I gave up.  I also 
was less concerned with it after I saw how beautifully it ran on my friends Voodoo3 3500/
Athlon 650 system.

Actually the map had much more "eye candy" at first and I removed about half of it to get
the framerate up to a descent level.  I think I'm too polygon happy.  I'll work on that
in the future.

I could probably spend another week nitpicking this map but I don't wanna.



I already have ideas for two more maps so you'll be seeing more from me!


Ben

