
Megamap Project
---------------

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It helps if you have a full-screen notepad too.  Thank you :)

Filename : DM-Megamap.unr
Map Name : The Megamap
Author   : The Megamap Team (Firestorm, Basil T Mighty, Gringoloco,
           RaptoR, _UE_Hunter, OShadowO, Rizman and Neutron)
Average No. of Players / Size : 12+ Players.  Look out, it's a biggy!

Website URLs:
http://www.planetunreal.com/utmadness/megamap <-- The Megamap Site
http://www.planetunreal.com/utmadness         <-- The Site Where the 
                                                  Megamap was Born
http://www.planetunreal.com/fusion            <-- An affiliation :)

Storyline
---------
The Liandri corperation were making billions off of it's Tournament.  
Although they soon realised that they could make a whole lot more 
money if they put a certain idea into practice.

Buying Tournament Arenas was easy for Liandri.  They were such a big
corperation with such a vast amount of wealth and power, that they
could pretty much have any area of the universe they wished to hold
their bloody battles.  Very few areas are constructed by Liandri
themselves.  But Liandri had an idea..

They were to hire some of the most skilled architects from the corners
of the galaxy to design a new, large, 'flagship' arena.  This wasn't
just to be any old arena, but a huge, sprawling zone of death.  When
the design was finished, Liandri built the large station on a remote
moon named Zaethus 7.  And the 'Megamap' was born.  Liandri are 
expecting to take vast amounts of profit off of this arena alone!

Description
-----------
This is actually how the Megamap was created:

I (Firestorm) created a room, which the rest of the squad (who signed
up at an earlier stage) will add to.  The level would be passed around
via email to each squad member in turn, each member adding a section
to the map.  When the map got back to me, I finalised it and released
it :)

Look out for Megamap][ soon.  A completely different map based on the
same idea, but will be much cooler.

Seperate Areas
--------------
Firestorm's Area : This is the square arena with the Rocket Launcher in
                   the centre.  There are four small pillars to hide 
                   behind and many exits leading to different parts of
                   the map.  The floating 'UTM' stands for UT Madness,
                   the site where the Megamap Project was born.

Basil T Mighty's Area : This is probably the most wacky area.  Basically it is
                        a large cylinder with a fan at the bottom.  There are
                        many ledges and things with powerups on.  Use the fan
                        to reach them.

RaptoR's Area : A very small area (RaptoR did not have much time to do his
                section due to other things he was doing at the time).  It
                is the small sniper hallway built around Basil's fan area.

Gringoloco's Area : This is the lava filled area built around my central
                    square.  From my section there are four exits leading to
                    Gringoloco's section below.  There is a shieldbelt down
                    here, as well as gratings to see up into my section.

UE Hunter's Area : The infamous 'Shock h0 Zone'.  The skybox is nicely shown
                   off here.  A very nice looking section, with a large amount
                   of name pimping in the middle :) There are two shock rifles
                   in here, as well as exits to my section, Neutron's section,
                   OShadowO's section, and Rizman's section.

OShadowO's Area : A strange, creepy looking slanted room.  Kind of like an
                  abandoned warehouse bit.  The fog was added by UE Hunter
                  later on.

Rizman's Area : This is the very simple room north of Hunter's section.  It
                has a pool of water leading to the Redeemer.  It also shows
                off the skybox as well.

Neutron's Area : A very strange area.  It is a long thin tube that you have
                 to swim down to get some powerups at the end.  Be sure you
                 stay on course though, if you mis-swim, you'll be fried by
                 the electric beams!  Also, you are a sitting duck while
                 swimming through, so be careful!

Legal Stuff
-----------
This level was created by The Megamap Team (C)2000.

The music file supplied was created by Firestorm.  Please email 
firestorm@planetunreal.com if you wish to use the music in your level.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.  Please tell me if you wish to link to the map first though :)

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
