================================================================
Title             : IronFace
Version           : 1.00
Release Date      : 09-09-2000
Fixes             :
Filename          : IronFace.zip
Author            : Kvak
Email Address     : Verhijegeert@hotmail.com
Web Page          : working on it....
Description       : DeathMatch

Where to get
this map          : www.headshot.com

================================================================
GAME SETTINGS     : - Lightning: Lightbrightness in this level was meant to be fairly low, the
                      level probably looks best this way. The brightness of the level might be 
                      noticable different nevertheless depending on your rendering device. For best
                      visuals you might have adjust monitor and in-game brightness.
                    - DIRECT 3D: 
                      I have somekind of Direct 3D support on my PC but it doesn't work like it should.
                      Here comes the problem...:) I nevetheless tested the level using this Direct 3D support 
                      and it appeared much darker then I expected and then I had seen using software rendering
                      or Savage chipset support. The map basicly was so dark that changing the in-game brightness
                      to max had no use and I had to really pump up my screen brightness for enough visibility.
                      I presume though that this has something to do with my system instead  of the Direct
                      3D support. If anyone has the same problem with this map feel free to contact me about it. 
                    - Bots were tested on the higher skill levels and did their job quite allright, 
                      putting the bots on the low settings might cause some minor problems though.

AUTHORS NOTES     : - FIRST ABOUT THE TEXTURING: The texturing is all quite greyish and similar
		      over the entire level. This is no mistake though. I think it fits the level's
		      atmosphere. It's up to you if you agree with this...:)
                    - The DA is hidden in the level. You'll probably find it while playing the
		      map. Hint: Under the crossover whith the red lights lies an elevator, the rest
		      should be clear from there...
                    - If you haven't got a powerfull computer you might have to lower your set-
                      tings because in some areas the poly and note count gets a bit on the high side.
		    - I'm not sure if the bots on the lower skill levels will obtain the extra
		      rocket ammo because I'm not sure if they can reach the iron frame. I didn't
		      test this. Higher skilled bots nevertheless are capable of making this jump.
                    - To avoid any architectual bugs I worked with a lot of semi-solid and non solid brushes.
                      They on the other hand cause some troubles of their own. I tried to remove all of
		      them if anyone still finds one (e.g. places where you seem to fall through the
		      floor..) feel free to mail me about it...same goes for any other bug..:)
                    
================================================================
--- Play Information ---
Level Name           : IronFace
Single Player        : no
Deathmatch           : yes
Capture the Flag     : no
Domination           : no
Assault              : no
Difficulty Settings  : no
New Sounds           : no
New Graphics         : no
New UnrealScript     : no
External DLLs        : no
Known bugs           : No bugs

--- Construction ---
Editor(s) used       : UnrealEd2.0


Installation
------------
IronFace.zip : DRIVE:\UnrealTournament\Maps






Copyright / Permissions
-----------------------
This level is copyrighted by Kvak 2000.
Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
