Official Version 1.0
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title:            DM-Folos
map title:	  Folos Sewer Acces
file:             DM-Folos.zip
author:           Swanky
email address:    ch.ahlborn@t-online.de or chunky@surfeu.de
homepage:	  www.swanky.de.vu
         
   
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story (other parts of the story can be found in DM-Vrais, DM-Vsys)

Folos was one of the biggest cities on that dying planet.
It was a beautiful planet, and Folos was one of the most beautiful cities on that planet to live in.
But when the Vsys Mining Corp. set a virus free by accident, everything was lost. It overcame everything, people,
vehicles, tools, villages and even cities. Near below the surfaces a few places remained untouched, and this places
now Areas for Deathmatches! The Folos Sewer Access is one of those Combat Arenas. It isn't proven, but there might be a 
possibilty to leave that planet before it dies. Fight for this one chance.

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play information

Bots:             SURE!!! :)
new sounds:       no
new graphics:     the weapon base texture from the ORM-Mappack, which is edited by Doc.
		  Waterfall made by S'Calain
		  I also used some of Rorshach's Clockwork Droid textures on the outdoor buildings.
		  The textures of his can be found in MyLevel.
new music:        yupp, pb_totalizer.umx (dunno who made it)

how to play       Place DM-Folos.unr in your UT-Maps dir, pb_totalizer.umx goes into your music folder.
		  You also ought to have the sca-FolosWaterfall.utx in your Textures dir and sca_folos_waterfall_5.u in your
		  System folder.
		  Finally the map can be played.
                                                            
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construction

base:           from the scratch
editor:         unreal ed 2.0
other progs:    you should ask that S'Calain ;)
known bugs:     Polycounts get considerably high, up to almost 800, so be sure to have a
		good PC.
build time:     unknown

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misc
It features various things mentioned above, and it also features heavy
Z-Axis action in multiple connected halls of this indoor map.

This map was originally made for the CTC3. However, I found it to be not good enough for
high standards of the CTC pack.
You have to be thankful that you can play this map right now, as I didn't plan on releasing
it. Thank the guys over on UPG and especially some reallife friends who insist on telling me
the map was great.

New in beta 1.1 (official release 1.0):

- added better screenshots
- added dirt and bricks to the wallgap near the flak
- added outdoor buildings
- added another cloudsheet in the skybox
- killed one small bsp hole 

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thanx to ...

S'Calain (The Waterfall is just awesome!!!)
Doc (weapon base texture)
...and to all I have forgotten...

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Distribution / Copyright / Permissions 

Copyright (c) 2005 Christian "Swanky" Ahlborn	Ch.Ahlborn@T-Online.de   
All rights reserved.

Unreal tournament is a registered trademark of 
Epic Megagames and Digital Extremes

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ANYWHERE WITHOUT PRIOR WRITTEN PERMISSION of Christian "Swanky" Ahlborn.


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