This is an original map by GOD__AM

    
 
    Special thanks go out to:
           |Eol666|AtLrg| for help with weaopn placement and game play ideas.
           SabbathCat for help with making the slite.u package which resulted in a massive               drop in polygons.
           All the people at UnrealPlayground that tested the map or offerd advice.
           Thanks guys your help was invaluable.

Install:
   
    Put the file DM-FishTrap.unr in the UnrealTournament map folder.
    Put the file slite.u in the UnrealTournament System folder.
    The map will be visible from the map list in the game.

Comments: Ok there are a few known issuse... one is the ceiling in the curved stair section           by the amp which has some sloppy brush work and creates a hom effect. Also there             are a lot of dynamic lights in some areas that may cause some slow down on older             systems (turning off coronas may help). There is no collision area around the                free standing fish tank. As it is now you can kill the fish which results in a               frag. You can also get into the water zone there and float in the tank.

          I spent a lot of time pathing this map and watching the bots. There are at least           15 places on the map where the bots will hammer jump to a higher level such as,              for the amp and for the invisible. I tried to give them jumps anywhere they could            possibly get to. There are a couple of ambush points in the pathing that will                cause bots like Tamerlane that have a high camping atribute to stand in one spot             (it's not a bug) I placed them in spots where they are hidden in the lights or in            very dark shadows. They should put up as good a fight as UT bots can...

          If you don't see the fish in the tanks then you probabally need to enable "Allow           Monsters" in the UnrealTournament.ini

          
          
Build time aproximately: 80+ Hours

Programs               : UnrealEd2.0 and MeshMaker
  
Bot Support            : Yes

Player Starts          : 11

Power Ups              : 50 Armor
                       : 100 Armor
                       : Amp Damage
                       : Shield Belt
                       : Invisible
                      
Weapons                : All standard DeathMatch weapons

Redeemer               : Yes

Send Bugs to           : mmandes@tampabay.rr.com

Story:

    Located on a remote planet just outside of the Liandri mining operations sector this         complex was built to give scientists better access to  marine life. It is a large            floating structure that can be dropped into any ocean. Only the roof remains above the       water level. Once in position the whole complex is pressurised to drive out the water.       This causes the atmospheric pressure to rise to well over 2 ATA's (atmospheres absolute)     or a pressure of about 30psi. This plus the fact that there is a lot of z-axis         
    contributes to a lot of Tournament combatants developing decompression sickness (the 
    bends) or over-expantion injuries. 

    So where are the scientists now? Well it seems they stumbled on to evidence that the         Liandri Corporation's mining operations had been dumping waste into the oceans causing       strange mutations to the marine life. They were about to go public when hired assasans       (hired by Laindri) stormed the complex and killed everyone in sight. Liandri claims they     had premission to use the complex for tournament matches (which they did) and that the       time slot for the match was never posted by the Chief Science Officer causing all those      poor scientists to fall easy prey to battle hardend Tournament combatants. 

    Now the complex is used mostly for Tournament matches, and only limited marine research      is being conducted. The water here has become very toxic (which Liandri still calims         is due to an unusual algae bloom) and a large ultraviolet steralizer has been brought in     to help treat sea water circulating through the reacearch facilities marine tanks. A         trap is set in this area for tournament matches but the steralizer runs 24-7 so don't        stand there too long, if the trap doesnt get you the UV can give you a nasty burn...
    