DM-Fedge

ReadMe for Unreal Tournament

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Title: DM-Fedge

Filename: dm-fedge.zip

Author: simon 'birdieman' medium

eMail Address: simon@birdieman.com

Website URL: http://www.birdieman.com

Release Date: Tuesday, November 06, 2001

Last Update: Tuesday, November 06, 200

Version: 1.00

Credits: http://www.unrealism.com/unrealedmax/tuteindex.shtml#MUST%20READ%20ARTICLES 

http://unreal.gamedesign.net/

Other levels by author: None submitted to this site, but they are available on my
website.

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Play Information

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Game: Unreal Tournament

Level Name: DM-Fedge

Game Type: UTDeathMatch

Botmatch: Yes

Single Player: No

Teamplay: No

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: Original Map

Build Time: 2 months

Recommended # of Players: 6-16

Editor(s) Used: UnrealEd,

Known Bugs: None

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Inventory

---------

Weapons: Flak Cannon, Chainsaw, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES
Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health, Other

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Mods

----

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Installation

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Unzip dm-fedge.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Fedge

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

Two trams that you can ride, and they do more than follow a 2 dimensional path. For
example, one tram will make these directional turns (in this order): south, up,
east, north, down-west, south, up, and then reverse. Also, this map has 5
warp-zones, meaning you can start at point A and go a long way to point B and find
yourself at point A again without anything obvious happening. And, not all of the
warpzones are "paired" up. In other words, you could run down a hall, turn around,
and be looking at a different hall, then you could run down this one a bit, turn
around, and be looking at another brand new hall!

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Author's Notes

--------------

Whole map was built around the paths that the trams follow. To make it smaller, put
in the warp zones to get to places more quickly, and they turned out pretty cool.

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Copyright / Permissions

-----------------------

This level is copyright 2001, by simon 'birdieman' medium

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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