************ ************ ************ ************ ************
************ DM-Column-UT4 ******************************
************ ************ ************ ************ ************ 

Original version (UT4) for by Chris "2d-chris" Kay
Conversion (UT99) by niver

=================Level Information==================

Game                     : UnrealTournament 99
Level Name               : Column UT4
Version                  : 1.1
File Name                : DM-Column-UT4_v101.unr
Description              : Bouncey Bounce (if you want to stay alive bounce)
Release Date             : 05/05/2025
Release Date (V 1.1)     : 09/05/2025
Author                   : niver
Game Type                : Deathmatch
Bot Support              : yes
Multiplayer              : yes, 6 to 10 players recommended
New Sounds               : no
New Textures             : yes
New Music                : yes
New Meshes               : yes
Editor used              : UnrealED 2.0
Base                     : DM-Column (UT4 version)
Conversion Build Time    : 2 months only for this version !!
Known Bugs               : none
Other projects by author : See below

===================Installation=====================

Unzip DM-Column-UT4_v101.unr and put into your UT\Maps directory.
Unzip DissolutionUT4.umx and put into your UT\Music directory.

====================ChangeLog=======================

V 1.1 :

- Tweaked the lift jump system, now bots can use subclasses of the UT jump boots
  when lift jumping.

- Fixed a small oversight with the MyLowGravJumpSpot actor

======================Story=========================

Liandri has created countless arenas since the start of the first tournament,
each arena with its own layout, theme and of course, destructive appeal.
However, to prevent things from getting stale, Liandri tries to do some
experiments from time to time for the sake of the viewers watching at home.

One day an architect presented an idea to Liandri about an arena where the
gimmick was about jumping, lots of lifts and the most interesting part :
no falling damage. Liandri found the idea very intriguing and started 
constructing the arena with the architect's supervision in the middle of
space. 

Unfortunately one day Liandri received news that the whole arena 
disappeared with no trace left behind, scientists came up with lots of
theories including theft from a very advanced civilization or even the
passage of a black hole. No matter the reason, the arena was gone and
Liandri was furious that their shiny new arena was erased from existence. 

After a few months, Liandri received some disturbing news :
the arena has reappeared in the middle of nowhere and very far away from
the original location, nobody that used to be part of the construction was
found, including the architect. However the most disturbing part is that
the arena was completely rebuild and finished, no one could come up
with an explanation of what has just happened. 

Liandri was first hesitant on using this arena in the tournament, but 
after the news of the arena were leaked to the media, Liandri decided to 
give people what they wanted. 

While the arena became a huge success, Liandri is still very worried about 
this arena's overall existence, what happened to the construction team? ,
who reconstructed the arena? and why did the arena came back so Liandri
could use it in the tournament?

Jerl Liandri President LC:" I strongly believe that this was divine 
intervention from some unknown deity and this deity delivered us a 
wonderful arena for us to use in the tournament, if a powerful god is a fan 
of our tournaments, then we must give that god a good show ".

====================Description=====================

This map is a recreation of a map that was cut from UT4 with the same name made
by Chris "2d-chris" Kay. This map can be played in UT4 but it was never completed,
this level recreated the original map as much as possible while still having some
differences and finishing the map properly.

Column is very different from your usual DM map, this map is all about lift jumping,
almost all the powerups require a lift jump and if you use the jump boots, you can
reach the ceiling which gives you plenty of opportunities to move around and defeat
your enemies.

However be wary, the bots can reach every single corner of the map and this includes
the top area. This map uses lots of custom actors to help bots including a new
lift jump system. Also in this map there's no falling damage, so feel free to jump
from any height, controlling the air is what will determine who wins and who loses.

================Extra section for Mappers===========

This level uses lots of custom actors, here is a little description of some of them,
but for more details I recommend opening the map in the editor and check the scripts:

- BotBonus : an invisible pickup that only bots can grab, this is very useful to
             tell bots to go to places they otherwise wouldn't.

- JumpMan : this allows bots to perform a jump, it works like a JumpSpot.

- MyAttachPickups : with this you can attach a pickup to a mover, it also works online.

- MyLiftJumpTrigger : this allows bots to perform a lift jump, you have to use another
                      actor called MyLiftJumpDest for the destination of the jump.

- MyLowGravJumpSpot : a JumpSpot that allows you to control if a bot can use it
                      depending on the mode you're playing (Classic/Hardcore/Turbo)
                      when you play in low gravity.

- MyNewVacuumZone : an improved version of the Vacuum Zone that fixes two things :
                    enemies that cannot harm themselves are now affected and now
                    spectators are not affected by this zone.

- MyNoFallingDamageMutator : a mutator that is embedded with the map that removes
                             falling damage for all players.

- MyNoTranslocArea : an actor that returns the translocator's module to its owner
                     when touched by the module. This is to prevent players from
                     going out of bounds with the translocator.

- MySafeInventoryMover : a mover that doesn't destroy inventory items when they get
                         in the way when this actor moves.

- SpecialJump : this allows bots to perform a dodge, it works like a JumpSpot.

Also very important : if you want to rebuild this map, 436 most likely will crash if
you rebuild all, you have to rebuild everything separately, also if you are going to
rebuild pathnodes, you have to select all the movers that are together out of bounds,
put them in their second location (keyframe 1) and then press "show polys", after that
rebuild paths and then build geometry and lighting, if you don't do this the bot
support will lose its quality.

===================Special Thanks===================
- Aspide for new code, bot support and fixing bugs.

- Buggie for new code and fixing bugs.

- UT Classic Pack ]I[ for the BotBonus actor.

- Krull0r for custom hexagon build.

- 21 and esnesi for gameplay suggestions and beta-testing.

- Taglesmalsto for initial gameplay suggestions and beta-testing.

- Shaad Alaka aka "AeoN for music track Dissolution.

================Other projects by author===========

DM-1on1-Backspace2k4
DM-1on1-Lea_A018
DM-ASDF-UT4
DM-Campgrounds2k4
DM-Cheops2k4
DM-Erase-UT4
DM-Goose2k4
DM-Nicktest-UT4
DM-Outpost23-UT4
DM-Underland-UT4 (in progress)

===================================================

-----------------------
Copyright / Permissions
-----------------------
Users may use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You may distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
---------- ---------- ---------- ---------- ---------- ---------- ----------