DoomTrooperIIIpreversion  Skinpack for Unreal Tournament

2010 by Kaal979   Kaal979@yahoo.ca


This is a filepack to enable custom made Mutant Chronicles 
 themed bot and player textures in Unreal Tournament. 
Install not before the UT bonus packs.
It replaces the recent DoomTrooper packs and also the UTDarkLegionIIIupdate 
 with improved and new skins. 
Also included are my system configs which could be interesting 
 but better BACKUP YOUR CONFIGS before installing! 
Consider that some sites may have older single files which would replace the new.
This is no commercial work and free downloadable.
Also you need no permission to use or change the works. 
Once finished UTDoomTrooperIII will include new SonsOfRasputin skins 
 and Pretorian Stalker skins based on the DDZ model. 
Included is also a page with all up now known mods I use myself. 
Credits to Epic and Target Games and all uploaders and BeyondUnreal forums.  



To create new skins yourself, here a short SKIN TUTORIAL:

Open the utx viewer program and select the original skin packages in the UT textures folder.
After setting the extract-to option it is possible to export the rightclicked bitmaps.
These pictures can be editet by paint or photo editors (like Microsofts Picture-It)
   to change to another look. If not you may temporary convert them to jpgs. 
Useful functions are: in the photo editors cut out and insert, change size, black and white, 
   colour, distort, mirror, lighten or darken, sharping and some more.
In the paint program, most important is the pipette tool which copys colours from the original    
  picture to use as pencil or paintspray (g.e. the free downloadable GIMP paint program).
The texture bmps are quiet dark, so its a good idea to lighten them complete, before painting
  and redarken after finishing. Or find the view filter option in GIMP!
Its important to keep the textures proportion. filetype(bmp) and resolution.
Afer and befoer editing the Skin Maker program allows previews and even to set memory
  points (if it should not work, try changing the 256 colours by rightclicking the the properties).
Are all textures done use skin maker to compile the skin files and insert all team colour bmps
  which can also be the same. 
More help is given in the SM help file.

Dont forget to test and check the skins and post them on public sites!



CONSOLE CHEATS  

addbots 1 (more than 16 possible)
summon unreali.minigun
summon healthpack
summon unreali.health
summon sniperrifle 
summon unreali.flashlight
summon unreali.searchlight
fly 
god

Edit the "unreal tournament" config data in UT\system as following 
[Botpack.DeathMatchPlus]
InitialBots=32 
[Botpack.CTFGame] 
MaxTeamSize=32 
[Botpack.TeamGamePlus] 
MaxTeamSize=32 
to enable 32 or more bots per team!!! 

Search the "user" config data in UT\system for a useable button and enter (example)
Aliases[26]=(Command="Set Engine.Playerpawn MouseSensitivity 7.0 | OnRelease Set Engine.Playerpawn MouseSensitivity 27.0",Alias=SlowMouse)
LeftMouse=SlowMouse 
to have a new key command lower mouse speed (very good for aiming) !!!!

Start in CTF in the the red team and order to defend before changing to blue.

Scale models up or down 
Open UED\ActorClassBrowser open the packages skeletalchars313 and skeletalcharsfix313 
and search all Xan under Pawns\Bot and PlayerPawn. Open all their property windows and
set Display\DrawScale to 1.2. Now goto view check ShowPackages 
and check the skeletalchars in the appeared window. 
Then save selected packages and Youre done - Xan is now good one head bigger. 
For more height its also needed to edit the collosion height 
 because the feet sink in the bottom.
You can btw also change the health under pawn. 


Fail! by Kaal979

As Leutnant Hausner awoke all he remembered was the ambush on the mishima transport had failed. 
The vehicle got stopped and assaulted but there ejected a double of the expected 
 samurai crew and critical combat followed. 
Obvious with much luck his skull mask changed a machine gun bullet and he became unconciuos. 
Now all his comrades and many samurai lay diversed around the vehicle. 
But there were more - he carefully lifted his head more and saw one squad of 
 estimated seven undead legionaires inquire the corpses. 
Hausner silently feeled for his deathdrum machine gun and in a quick action fired at the enemies. 
They surprisingly fell down except one bigger which ate the remaining rounds. 
After the last was terminated the missions objective returned to the Leutnant. 
He stood up and entered the burning transporter to destroy the presumed strategic documents. 
A file case contained the plans which showed some concepts and japanese script. 
Suddenly he heard a demonic laughter from behind and quickly turned ready for defense. 
But he saw nothing and in the same second his throat opened and all turned red.  


P.S.: Seriously mates - Make some MODELs for SkinCity! 