DM-Academy

ReadMe for Unreal Tournament

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Title: DM-Academy

Filename: dm-academy.zip

Author: Gary Myers

eMail Address: pangiaone@yahoo.com

Website URL:

Release Date: Saturday, August 25, 2001

Last Update: Monday, August 27, 2001

Version: 1.1

Credits:

Other levels by author: None

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Play Information

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Game: Unreal Tournament

Level Name: DM-Academy

Game Type: UTDeathMatch

Botmatch: Yes

Single Player: No

Teamplay: No

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: About 200 hours

Recommended # of Players: 5-10

Editor(s) Used: UnrealEd

Known Bugs: Some alignment problems.

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Inventory

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Weapons: Enhanced Shock Rifle, Flak Cannon, Chainsaw, Ripper, Sniper Rifle,
Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket
Launcher

Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Scuba Gear, Armor, Keg O' Health, Other

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Mods

----

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Installation

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Unzip dm-academy.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Academy

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/


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Extended Description

--------------------

Map construction started with hollow cubes that misaligned when stretched to their
final shape. This wasn't noticed until much later when the map was getting
complicated. These should be rebuilt new without using stretching of those brushes,
but I've spent too much time on it and would like others to see the map anyway.

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Author's Notes

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I like maps with lots of open space and don't see many (ever try to fly the redeemer
down a hallway?). I also wanted to make a map that looked more like the real world
than the common space / futuristic industrial environment. The hardest part was the
horizon beyond the fence line. Most maps hide the horizon with walls or mountains,
or float everything in space to avoid the issue. I was determined to have an open
field look to it, and it still looks poor but you should have seen the early
attempts! The map has a lot of weapons and pickups, but I think that because the map is large and well laid out this enhances the strategy need to win.

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Copyright / Permissions

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This level is copyright 2001, by Gary Myers

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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