DM-Amarillo

ReadMe for Unreal Tournament

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Title: DM-Amarillo

Filename: DM-Amarillo.zip

Author: D to the A to the T gettin' bizzie.

eMail Address: master.dat@gmail.com - dont expect a reply.

Credits: I used texture sets HourIndusX_UT.utx, FordText.utx, SS3rdWorld.utx and NpStroggsk.utx. Im guessing they came from hourences, fordy, shocksystems (RIP) and Strogg respectively. I also used a sound package DoorMod.uax which probably came with NaPali, but, hell, i cant remember...

Other levels by author: CTF-Necromer, DOM-Deridgida, DM-1on1-Arion and ArionDawn. thats all the half assed maps i even want to mention.


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Play Information

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Game: Unreal Tournament

Level Name: DM-Amarillo

New Textures: Yes

New Sounds: Yes(?)

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: Too long. Far too long.

Recommended # of Players: 2.

Editor(s) Used: UnrealEd

Known Bugs: Some HOMing in the corners of distant places, but thats 'cos i built a jock-off box room for a map..

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Inventory

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Weapons: Rocket launcher, flak cannon, minigun. My favourite flavours.

Armor and PowerUps: Little armour and big armour.

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Mods

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Look like girls on their mopeds, bunch of sissies.

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Installation

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Unzip DM-Amarillo.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Amarillo

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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How big and detailed can i make a boxroom without massive internal HOMing? This big. Does it work? In a limited way that gets repetitive quickly, yes. WTF is it supposed to be? A SLIGHTLY more real-life-building-y/museum-y take on a UT boxmap of uncomplicatedness.
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Author's Notes

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"What a stupid map layout huh? Another box map, oh no." -I said last ReadMe. I repeat my provocative map designs again! Corridors? Z-axis? Complicated map layout? I panda ever so slightly more to my contemporaries, but only a wiiiitle bit. I only map sporadically and at a snails pace, so box maps are my creative 'muse' for building a bit of architecture. Maybe i WILL make a proper map one day, but not this time you conformist slime! Just think, a whole boxmap for nearly 18mb! But you want my mappers collection of decent texture packs anyway. you also want to give me money.

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Copyright / Permissions

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This level is not protected you fools! ...and i dont think it needs to be, im not the head of apple or anything.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author, but its not like i can stop you...

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission! -But id like to know why you want this crap anyway...

You MAY distribute this level through any electronic network (t'internet (Garlic bread?!),
FIDO, local BBS etc.), provided you include this file and leave the archive intact. But you also MAY not want to.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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ReadMe Template generated by UTReadMeTemplate.cgi

created by Fuzzbuster{G3} <fuzzbuster@planetunreal.com> for NaliCity

Please e-mail me any suggestions or improvements you may have.. my ears are open and relatively wax free.

