DM-ArticCastle][

Brought to you by Magus: Have fun!

Author: Orginaly created by Entropic_Messiah - Edited for UT by Magus

Installation: Unzip DM-ArticCastle][.unr to your UnrealTournament/Map dir.
              Unzip WarGates.umx to your UnrealTournament/Music dir.
              Do what you want with the ReadMe.txt file ;)

Entropic's e-mail - ??? (It's no longer active)
My e-mail address - magusx@blueridge.net

Additional Credits - Obsidian for helping me play-test this level
                     Of course Entropic_Messiah for making this great
                     level! :)

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For a long time know this level was a favorite of mine for Unreal, 
now you can enjoy it for UT as well!
This level is a converion of Artic Castle from Unreal, made by 
Entropic_Messiah.  The weapons, ammo, health, and items were all
changed to UT format.  Also, as in the orginal level, care has been
taken to make the weapons and ammo look as if they are leaning against
walls or fallen over onto floors.
The orginal level had bot pathing problems that have now been addressed.
In the orginal level for Unreal, bots would spawn, grab the nearest weapon
and wait there for other people to come to them.  They didn't know how
to naviagate the level, because too many path nodes where used.  The bots
get stuck nowhere in the converted level to my knowlegde.  Bots will now
run all over the insides of the castle.  However, bots WILL NOT go 
outside the castle very often.  Bots will not go anywhere where there
is not weapons or items for them...  And the only thing outside the castle
is Nali Fruit, so don't expect them to leave the castle often.  I tired to 
fix this, but they refuse to leave the castle...  I did, however manage
to get them to jump out of windows and use elevators they never would
have used before.
The orginal level had no music...  I've choosen a music track from the
orginal Unreal to fit this level.
A few weapons had to be replaced, taken out, or added in...  but for
the most part, the same weapons and ammo are the same and in the same 
places as they were orginaly placed in the level.

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Known bugs: Due to the fact that bots will not go to the outside of the
            castle, I removed the bot paths from outside.  This helps
            speed up this level, seeing as how it is around 6-7MB.
            This means however, that in the unlikely event a bot is 
            knocked from the side or top of the castle, and actually
            survives the fall, that they will wander around the outside
            area...  They may never re-enter the castle after that.
            They'll be back fine after they are killed and respawn.

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I tired to get in touch with Entropic_Messiah before converting and 
releasing this map...  But his e-mail address listed at Nali City is
no longer active...  All credit for this maps orginal design goes
to Entropic.  Thanks Entropic for making a really cool map! ;)
Go to www.planetunreal.com/nalicity/ to download the orginal map for Unreal.

Thanks for downloading this map, I hope you have as much fun playing it
as I do!

Magus