
*** IMPORTANT! ***
*** VERSION OF XMC SNOW FACED NW THAT CAN RUN ON A SERVER ***
*** Same as original map except ParticleSystem was removed ***
***
*** If already have the original and only play offline you 
*** probably don't want this map  

--------------------------------------------------------------
CTF-XMC-SnowFacedSE (Server Edition)
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: Jan 16, 2011
--------------------------------------------------------------
TITLE: CTF-XMC-SnowFacedSE
Filename: CTF-XMC-SnowFacedSE.zip
Version: 2.0 
Player load: 8-16 players 
Last Update: Jan 16, 2011 
Author: Rob 'FraGnBraG' Burns
------------------------------------------

INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

--------------------------------------------------------------
DESCRIPTION:  

way up at the North Pole Santa's elves were Restless. Having just 
finished all the preparations for Christmas (building toys and making
Candy and such) they needed to blow off some steam! Everyone knows 
Santa's elves still like to play Unreal Tournament '99 so they built  
two giant facing snowmen on a snowy mountain-top and carved out the 
interiors to look like the famous Inoxx Face temples! 

Elves also like Christmans movies, christmas trees and lots of colorfull
presents so they decorated the snowman bases with lots of pictures of
their favorite flicks and characters! Once the elves were finshed they
split themselves into red and blue teams for big Face battle on Christmas 
Eve! Hope you enjoy the Ho-Ho-Ho-HEADSHOTS!  

---

Built for the 2_Face Christmas 2010 mapping contest held at Unreal 
Playground November-December 2010. 

This map is available in two versions: a Normal weapon version, and 
also UTR xPickups version. The map has not been tested for on-line
play but if someone does put it on a server and something doesn't 
work please email me (fragnbrag @gmail.com) and I will fix any bugs.
Thanks!

Merry Christmas 2010 from FraGnBraG :)

FnB, Dec 18, 2010.

--------------------------------------------------------------
Play Information
--------------------------------------------------------------
Game: Unreal Tournament
Level Name: CTF-XMC-SnowFacedSE
Game Type: UT-CTF
Botmatch: Yes
Single Player: No
Teamplay: Of course... 
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings: Only For Bots
New Textures: Yes, several
New Sounds: Yes, a few
New Music: Yes, Found112.umx, Unreal RTNP music remix by Tom_caT & FraGnBraG.
Mods/Mutators: No 

# of Players: 8 to 16, for this map I'd suggest 6 vs 6. 

--------------------------------------------------------------
Inventory
--------------------------------------------------------------
----------------------------------
Weapons, pickups & health
----------------------------------
In each base:
4 Medboxes
4 Vials
1 U-Damage 
1 Invisibility 
1 Armor Vest
1 Redeemer
1 Rocket Launcher + 4 ammo
1 Shock Rifle + 2 ammo
1 Mini Gun + 0 ammo
3 Sniper Rifle + 10 ammo
2 Catapults + rocks

In the middle:
1 Keg'O Health
1 Flak cannon + 2 ammo
1 Pulse Gun + 2 ammo
1 Ripper + 2 ammo
1 Bio Rifle + 2 ammo

--------------------------------------------------------------
Construction
--------------------------------------------------------------
Base: Original map, more-or-less laid it out like the original 
face product map, except this one is a  bit bigger and obviously
a totally different locale and design approach. Altogether SnowFaced 
took me about 20 hours from mid-November to mid-December for all the 
screwing around with terrains and actors, finding and then making 
custom textures, playing lots of old xmas maps :) and then finishing 
lighting and decorating etc.  

Editor(s) Used: 
UnrealEd2, PSP8.

CHANGES FOR SE: 

*** Minor tweak made to the teleporters in the middle area. They 
are one-way but someone complained so I moved the inbound teleporter 
up into the air so it's obvious you can't back through it...

*** Took out the ParticleSystem_42/43 actors because these were 
causing the map to FREEZE when I ran the map on a HOST (LAN game).
I can assume that the same thing happened when an Admin tested
the map on his server, as reported by Myth (thanks for the heads 
up Myth :) Map seems to work fine on a HOST now.

--------------------------------------------------------------
Mods/Mutators
--------------------------------------------------------------
None

--------------------------------------------------------------
Installation
--------------------------------------------------------------
Unzip the CTF-XMC-SnowFaced.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-XMC-SnowFaced' in the console or select the Map in 
Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

--------------------------------------------------------------
Additional files:
--------------------------------------------------------------
XPickups.u, XPickups.int, XPickups.ini  
Put these files into the UnrealTournament\System folder.

--------------------------------------------------------------
CREDITS:
--------------------------------------------------------------
Thanks to Swanky for the Snowpile meshes (from Selket).

EATGAirstrike.u actor is from the map CTF-EnemyAtTheGates.unr by 
Bill 'DireIce' Hamilton (released 5/16/01). Actor was created by 
ElBundee (ElBundee@gmx.net). 

Tree_Pack1.u is from ???.

An assortment of textures from various UTX were used as bases in 
making custom textures for SnowFaced - some (bricks and floors) are
from modified WOT and ShockSystems textures, snow and ice etc are 
from SnowTex.utx and DespSnow_c, and merged with gradiants etc. 
Anyways, there may be some other stuff in there I've forgotten about.

Snowy Rock cliffs are from the map CTF-ArcticOutpost by Slick Willy, 
and are used here unchanged. I did make my own snow-cliff type textures 
but they didn't seem to work as well as the SW ones.

Skybox cube-map image bases are from ElyVision - I merged set #09 
and set #15, and made the cube bottom using tricks, heh...

I also ganked and formatted several xmas movie images from the web, 
and similarly created most of the masked stuff too. I made the contest 
banners too :)

Note that the masked pine03 and pinesnow textures are from an old 
Unreal1 xmas map called dmNoel (Merry Christmas), by Francois Lacombe 
aka Orion(Co30). Nice XmAs tree in that one! 

I included a soundbyte which I found in the Unreal1 map DMdeCyberXmas 
(Dec 14 1998 by Mark 'Oz'Austin & EZkeel) which fit nicely - I believe 
it's the instrumental passage from the 1975 Greg Lake (ex ELP) song 
"I believe in Father Christmas". There was no credit given back then 
as now... 

Music is Found112.umx, which is a remix of the Foundry action music 
sequence - by Tom_caT and FragnBraG from the game Unreal RTNP. This 
track has been kicking around for a while so I figured I'd use it here.
Some person I know is not too crazy about this track, but I think it's 
Alexander Brandon at his melodic best and I like it so I'm putting 
it in ;) 

If you really want to change the umx music in UT99 maps then do this:
1. open the map in ued2 
2. open level properties 
3. go to audio, then song, click "..." to open the music browser 
4. in the browser file-open and choose the umx you want 
5. select/highlight the track in the browser 
6. go back to the audio properties and click "use" 
7. the track you chose is now in the song property 
8. Save the map and you're done.
You don't need to rebuld the map or make any other changes. The next 
ime you run the map the music will be the track you added. 

Lastly, many thanks to Tom_caT for good suggestions and BETA testing.

Cheers
FNB

--------------------------------------------------------------
Other Levels By Author:
--------------------------------------------------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

8. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

9. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF 
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

10. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist... 
(released September 2005 - UT99)

11. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

12. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

13. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF. 
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

14. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

15. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

16. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

17. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

21. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

22. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

23 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

24. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

25. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

26. CTF-FoT-OrionsCursePart2 
- Future Tech: Second part of a map series based on Orion 
Station locale. CTF Battle in the Station Operations Complex. 
10-16 players. (Released in TimeWarp Crew's Fate-of-Time 
MapPack, Nov 2008. Re-released Stand Alone October 2009) 

27. CTF-300K-OMEGA 
- Ancient Egypt theme, zippy mover based CTF.
(Released UnrealPlayground Nov 2008 - UT99 ) 
First map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

28. CTF-300K-UrbanFrag 
- Urbanish rooftop themed CTF, complete with Lift-jumps! 
(Released UnrealPlayground Nov 2008 - UT99 ) 
Second map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

29. DM-300K-Parched 
- Another Ancient Egypt theme (much better done this time :) 
2-6 players (Released UnrealPlayground Nov 2008 - UT99 ) 
Third map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

30. DOM-300K-Newfies 
- 6-12 player DOM match on a small Newfoundland lighthouse isle.
Better stay away from the newfies still cause you might piss them off 
and then you'll be sorry!!! (Released UnrealPlayground Nov 2008 - UT99 ) 
Fourth map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

31. DOM-300K-NaliMonsters 
- 8-12 player DOM match in a Monster-infested Nali Habitat. Of course, 
there's no actual Nalis around, they're all hiding! OK, no more 
monsters after this! (Released UnrealPlayground Dec 2008 - UT99 ) 
Map #5 for Blito3's Annual 300k Contest, Nov-Dec 2008.

32. DM-300K-ShockPit 
- 2-6 player DM in an Ancient Temple of sorts. Kinda nice looking pit :)
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #6 for Blito3's Annual 300k Contest, Nov-Dec 2008.

33. CTF-300K-IdesOfMarch
- 8-12 player CTF in an dusky medieval arena.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #7 for Blito3's Annual 300k Contest, Nov-Dec 2008.

34. CTF-300K-FrozenFrag 
- 8-12 player CTF in an Arctic Outpost Facility.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #8 for Blito3's Annual 300k Contest, Nov-Dec 2008.

35. AS-300k-RedOctober 
- 6-8 player ASSAULT - Retake a hijacked Russian Nuclear Submarine.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #9 for Blito3's Annual 300k Contest, Nov-Dec 2008.

36. DM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled Deathmatch Arena good for 4-8 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

37. DOM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled DOMINATION Arena good for 6-12 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

38. CTF-FNB-BarrelOfFun
- Industrial - Vertical CTF in a Mechanized processing station. 
(Released UnrealPlayground June 2009 - UT99 ) 

39. DOM-FNB-BarrelOfFun
- Industrial - 4-CP DOMINATION in a Mechanized processing station. 
(Released UnrealPlayground June 2009 - UT99 ) 

40. CTF-FNB-TDC-2374
- Medium Future Egypt Tech Alien Gothic Temple Arena - 8-16 Players.
Originally designed for Nahand's UP Theme Design Contest Feb 2006.
(Released UnrealPlayground Aug 2009 - UT99 ) 

41. DOM-OMC-UP4EVER
- Industrial - 3-CP DOMINATION in an urban pumping station. 6-10 Players.
Designed for SuperChaz UP October 2009 Mapping Contest (a farewell to UP). 
(Released UnrealPlayground Nov 2009 - UT99 ) 

42. DM-OMC-UP4EVER
- Industrial - Deathmatch/Team Deathmatch in an urban pumping station. 4-8 Players.
Original DOM map was Designed for SuperChaz UP October 2009 Mapping Contest. 
(Released UnrealPlayground Nov 2009 - UT99 ) 

43. CTF-FNB-UP4EVER
- Industrial - CTF in an inducstrial urban pumping station. 8-16 Players.
Original DOM map was Designed for SuperChaz UP October 2009 Mapping Contest. 
(Released UnrealPlayground Nov 2009 - UT99 ) 

44. DM-FNB-Boxes-R-uS
- Industrial - DM/TDM/Sniper map - huge Liandri Corp warehouse. 8-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. This is a Deathmatch version based on the CTF locale. 
(Released UnrealPlayground June 2010 - UT99 ) 

45. DOM-FNB-Boxes-R-uS
- Industrial - 4-CP DOMINATION in a huge Liandri Corp warehouse. 12-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. This is a DOMINATION version based on the CTF locale. 
(Released UnrealPlayground June 2010 - UT99 ) 

46. CTF-FNB-Boxes-R-uS
- Industrial - CTF action in a huge Liandri Corp warehouse. 12-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. Layout is larger than the DM and DOM versions.
(Released UnrealPlayground June 2010 - UT99 ) 

47. DM-300K-SHTZ-N-GGLZ
- Speedy little Mine/Cave map featuring UTR Xpickups. Good for 2-4 players. 
(Released UnrealPlayground June 2010 - UT99 ) 

48. CTF-XMC-SnowFaced
- CTF Face action on a snowy winter mountain top. Good for up to 16 Players.
Built for the 2_Face XMas 2010 mapping contest held at Unreal Playground. 
(Released UnrealPlayground Dec 2010 - UT99 ) 

49. CTF-XMC-SnowFaced-UTR
- CTF Face action on a snowy winter mountain top. UTR XPickups version. 
Good for up to 16 Players. Built for the 2_Face XMas 2010 mapping contest 
held at Unreal Playground.  
(Released UnrealPlayground Dec 2010 - UT99 ) 

50. CTF-XMC-AlphaWOOT
- CTF WOOT action on a Arctic Atmosphere Generation Station. Good for up to 12 Players.
Map #2 for the 2_Face XMas 2010 mapping contest held at Unreal Playground Nov-Dec 2010. 
(Released UnrealPlayground Jan 2011 - UT99 ) 

51. CTF-XMC-SnowFacedSE (SERVER EDITION) 
- CTF Face action on a snowy winter mountain top. Good for up to 16 Players. Built for the 2_Face XMas 2010 mapping contest held at Unreal Playground. Same as original except ParticleSystem removed.
(Released UnrealPlayground Jan 2011 - UT99 ) 

52. CTF-XMC-SnowFacedSE-UTR (SERVER EDITION) 
- CTF Face action on a snowy winter mountain top. UTR XPickups version. 
Good for up to 16 Players. Built for the 2_Face XMas 2010 mapping contest held at Unreal Playground. Same as original except ParticleSystem removed.
(Released UnrealPlayground Jan 2011 - UT99 ) 



-----------------------
Work-In-Progress:
-----------------------
Still have several mapping projects to finish someday (UT99, UT2004 and UT3) 
- Same old song-and-dance - not much time (if any) to spend mapping any more.
When I can get a few hours here and there I work on them, as for releases we 
have to just see how it goes... 

For more info on FNB mapping projects, please see 

	http://sites.google.com/site/fragnbrag/.

-----------------------
MAP DOWNLOADS:
-----------------------
FraGnBraG map download Links are available from http://sites.google.com/site/fragnbrag/

You can also check Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

Other download sites may be found via "Google", just search for "fragnbrag".

--------------------------------------------------------------
Copyright / Permissions
--------------------------------------------------------------

=========================================================================
This level is copyright by Rob 'FraGnBraG' Burns 2010, 2011.
Authors may DO WHATEVER THE HELL THEY WANT WITH THIS! but Credit please :)
=========================================================================
However, You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

--------------------------------------------------------------
COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, Jan 16, 2011

EOF
