CTF-WESTKEEP
================================================================
Title                       : CTF-WestKeep01
Release Date                : 12/25/02
Author                      : OgreKhan
Email Address               : sk@winning.com
Web Page                    : 
Additional Credits to       : 
Other Maps by Author        : DM-WestKeep, DM-Deathducks
		       

--- Play Information ---
Game                     : Capture the Flag
Level Name               : DM-Westkeep
Domination	         : No
Capture the flag         : Yes
Deathmatch               : No
Assault			 : No
New Sounds               : No
New Graphics             : No

--- Construction ---
Editor used                 : UnrealEd 2
Construction Time           : Good god dont ask. 

=================================================================

Installation instructions
Contents:  CTF-WestKeep01.unr, WestKeep.txt
Unzip "CTF-WestKeep01.unr" into your UnrealTournament/Maps folder.
You may need the Epic bonus packs -=================================================================

Description                 : 
================================================================

A functional castle with Closeable doors, funtional merlons and arrow slots, traps, lava, secret passages and teleporters galore.

This is what i call an asymetric capture the flag map- I recommend newbies play red (The castle= easy to defend) and Experienced players play blue (The rock). 

Inspired by DM-bathroom one of my favorite maps. Hide and seek Camper snipers should love it. Lots of places to hide and snipe, lots of hiding holes, and lots of long range oportunities. 

Special features:
Catapults- you can ride. get to the other side of the map in a hurry (aim for the water if you want to live).
Gates and bridges can be destroyed. The front Gate, the front vertical door, the plank crossing the lava- can all be permanantly destoryed.  The bounce pad-  can be knocked out for 5 minutes by the nuke- (This raises havok with the bots) but it does come back. 
All doors can be opened by Nuke.  Most can be knocked open with rocket.  

Longest liveable jumps and freefall drops that I have seen in a map (Im sure somebody will correct me on this- Oilrig? maybe).

There are 5 redeemers - (no thats not too many- they refresh slowly) Top of red base- Top of blue base. On the little island, at the bottom of the well. At the end of the lava hall at the unopenable door.  

Summon the ferryman by shooting the Unreal symbol. The lower door by the ferry man dock- can be activated from the outside by lobbing something through the doors window and hitting the switch.  

There are 4 primary ways into the castle (Red base)- 
1. bouncepad, 
2. front ramp, 
3. side elevator (shoot the gold button with a rocket to activate it from below- difficult shot), 
4. The secret passage to lava chamber to castles back door. There is a water entrance and a normally locked door entrance at the ferrymans dock. 

The Red flag is on the third floor of the castle.  (6 primary entrances into that room).  
The Blue flag base is basic- with 4 entrances- 3 are obvious- the fourth is the chimney in the rooms roof- you need jump boots to survive the fall.  There are 3 way to the top of the blue base mountain- a path from the small island- a teleporter at the ferrymans dock under the castle- and a teleporter in the roof of the blue base flag chamber. 

Quirky stuff- 
1. jump from the slanted red bridge in the lava chamber to the lower lava fall- this will teleport to the hawkeye sniper pirch way up the side of the mountain-  Range very limited from that height- when you run out of ammo or patience you can jump to the right and surf down the side of the mountain and hit the water if your carefull. 

2. Get jump boots- hit the center switch on the dias in the throne room-  get on the lift-  jump when the lift enters the tower (before it reaches the top) you get  major air- 
steer toward the water and you can make it.


KNOWN Problems: 
	Some poping- the front  outer castle wall for some reason- especially when using                       sniper rifle zoom, especially with ATI cards. Any advise?
	Performance: The map is huge and its almost all one zone- UGGG. Hope you have a 		healthy rig. 
	AI- (Of course)-  They capture the flag adequetly and Defend tenaciously BUT - they 		do have issues with some of the doors and lifts. And they get stupid when 		you nuke the bounce pad. 
	It still aint pretty- Rolling sky, moving ocean, and lots of other pretieness          		was omited because it totally pukes out my machine.  

UT2003 is out- I probably wont work on this any more- hope somebody finds it fun.  Comments and advise still welcome just dont expect much. 

Legal notice:  Blah blah blah- as always dont rip off things without giving Props.

BtW - thanks go out DiscoStu for testing the map ad nauseum.