CTF-UrbanSniper

ReadMe for Unreal Tournament

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Title: CTF-UrbanSniper

Filename: ctf-urbansniper.zip

Author: David Brown 'DarkSniper'

eMail Address: davidjr29@hotmail.com

Website URL: http://members.tripod.com/darksniper_1/

Release Date: Friday, June 08, 2001 Beta Testers

Last Update: Sat., June 11, 2001

Version: 2.00 Final Release

Credits: 

Other levels by author: DM-Sniper Killing Fields 

DM-WasteLands 

DM-Reservior 

DM-Facility011 

DM-Mnt. Village 

DM-Return to the Killing Fields 

DOM-Dockside 

DM-SniperTown

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Play Information

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Game: Unreal Tournament

Level Name: CTF-UrbanSniper

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: 3 weeks

Recommended # of Players: 10-20

Editor(s) Used: UnrealEd,

Known Bugs: None, please let me know if you find any.

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Redeemer, GES Bio Rifle, Minigun, ASMD
Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Damage Amplifier, Armor,


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Mods

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Installation

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Unzip ctf-urbansniper.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-UrbanSniper

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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A CTF map that is non-symetrical based in an urban environment, which was created
from a base map that I made called SniperTown. I did'nt start out making SniperTown
a CTF map. But when I finished it and played it online. Several people stated it
reminded them of a FACE style map. So I went back to the ED and started redesigning
it to try and make it work as a CTF. I think it does, it will definatly make you use
some strategy in both the capture as well as the return of the flag. I have tweeked
and tweeked the bots but I think the true potential of the map will not be apparent
till it is played with real people.

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Author's Notes
Two beta test versions resulted in the changes stated below.
Made the location of the flag bases more apparent from the ground.
Added some lens flares.  Added colored lights to indoor areas to coordinate with the bases.
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Copyright / Permissions

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This level is copyright 2001, by David Brown 'DarkSniper'

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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