================================================================
Title                   : The Quarry
Version                 : 1.0
Filename                : CTF-TheQuarry.unr
Author(s)               : Roger Watkins aka 'NachoMan'
Email Address           : RogerWatkins@cwcom.net

Description             : "Since most of the Earths resources have been mined away, there are hundreds of
                          abandoned quarries and mines, many still owned by Liandri.
		          Recently Liandri reopened some of its mines and quarries, not for mining
			  purposes, but rather as tournament arenas. Unfortunately this particular quarry
			  proved useless for combat by itself, Not to be beaten Liandri set to work 
                          rebuilding the whole area. Existing caverns and caves were expanded and converted 
                          into specialy designed combat rooms and new corridors were formed.
	                  Now, after nearly 5 months of continuous work, The imaginatively named 'TheQuarry'
			  arena is ready..."

			 
Additional Credits to   : All those great tutorial sites out there, Wolf's Unreal especially, god knows how 
                          I'd manage without those tutorials
                          My bro for helpfully pointing out some nasty bugs...
			  Epic for a really kick ass game, sorry Q3 Arena fans but this
			  is miles better!!

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : The Quarry
Players                 : 8-16  (22 spawn points)
Single Player           : Yes 
Multiplayer             : Yes
Deathmatch              : No
CTF                     : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
Known bugs              : Sadly there are some temporary HOM effects at certain angles, most 
			  likely caused by my newbieishness (nice word eh?) to Level Editing. 
                          they're not show stoppers and you rarely see them so its not too bad.
                          Also the main quarry area can slow down a fair bit, sorry 'bout that but 
                          it is my first ever map!
                         

--- Construction ---
Editor(s) used          : UnrealEd 
Base                    : New Level
Construction Time       : Weeks of sleepless nights, well almost.


Installation
------------
   Copy CTF-TheQuarry.unr to your maps directory, thats all you need to do.
  

Extended description:
--------------------
   OK, there are 3 ways to get to the enemy flag, one is a rocky walkway around the side 
   of the 'quarry' area, the other is across a bridge in the middle of the 'quarry' and the final way
   is through the 'quarry' area itself. You will find more weps and ammo on the 'quarry' floor
   but it is the most dangerous route. The bridge gives you access to the Big Keg O' Health
   Rocket launcher and the Reedeemer but its easy pickings for snipers. The rocky walkway is
   the safest way to the flag, but you'd better have something better than an enforcer because
   you wont find any weapons until you reach the enemy base and there is not alot of health. 
   There are a few nice secrets in this level including 2 sniper nests, an ammo and armour stash
   and a hidden way to get to the enemy flag (ok, so its 4 ways who's counting?)
   



Author's Notes
--------------
   OK, this is my very first map ever, I started without knowing much about level editing
   at all, but a few tutorials later and I was on my way, it was a huge learning process 
   for me.
   And now a confession (cleverly placed at the bottom of the readme so most people won't be
   arsed to read it ;) I was a bit eager to start my level and as a result of this there really
   isn't a theme as such to this map, you can kinda tell by the tacked on story <ahem>
   But, on my next map, I will use a theme and hopefully my improved knowledge of editing
   will enable me to make a bigger, faster map too :)
   
   
   


Copyright / Permissions
-----------------------
   Copyright Roger Watkins (NachoMan) 2000

   Authors may NOT use this level as a base to build additional levels. Why on earth they'd
   want to anyway is beyond me.

   Archive or its contents may not be sold for profit in any form.
   Archive may be distributed freely in its original form with this
   readme included.
