CTF-Ring Of Fire 

ReadMe for Unreal Tournament

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Title:        	CTF-RingOfFire

Filename:     	CTF-RingOfFire.zip

Map Filename: 	CTF-RingOfFire

Author: 	Sean 'Lo Ping' Henry

eMail Address: 	gmmedia@adelphia.net

Release Date: 	3/13/2002

Last Update: 	4/17/2002

Version: 	1.09 (first Non-Beta)

Credits:	The folks at Epic and some great beta feedback at UnrealPlayground.com

Other levels by author: AS-Area51


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Play Information

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Game: 		Unreal Tournament

Level Name: 	CTF-RingOfFire

Game Type: 	UT-CTF

Botmatch: 	Yes

Single Player: 	No

Teamplay: 	No

Difficulty Settings: All levels seem to work correctly

New Textures: 	No

New Sounds: 	No

New Music: 	No, but I tried to find an appropriate track for the level.

New Mutators: 	No

Mods: 		No

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Construction

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Base: 				Original Map

Build Time: 			about a month

Recommended # of Players: 	8-30

Editor(s) Used: 		UnrealEd 2.0

Known Bugs: 			None

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle,
Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Translocator, Invisibility (secret location), Health Packs, Shield
Belt, Health Vials, Damage Amplifier, Armor, Keg O' Health, Jump Boots

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Mods

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Installation

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1. Unzip CTF-RingOfFire.zip

2. Place CTF-RingOfFire.unr in your Unreal Tournament/Maps directory 

3. Play level over and over

4. Tell your friends, family and total strangers how much fun the level was!

5. Send comments, recommendations and fruitcakes to <gmmedia@adelphia.net>



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Extended Description

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Since every CTF map out there seems to be a 'two forts' map, I went for a 'one fort' CTF map.

The heavily armed 'Volcano Temple' is the key to this map, the flag bases are insignificant.


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Author's Notes

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The theme of this map is two cultures fighting over one heavily armed 'Volcano temple'.


Some of my goals were:
-- A large outdoor level that wouldn't be a CPU-killer.
-- A map with many flag snatches, but few captures
-- A good bot experience (the level has 7 bot paths to the flag and 2 away from the flag)
-- Rewards for different strategies (sniping, sneaking, clustered all-out attacks, etc.)
-- Lava... ...lots and lots of lava.


Note that the range on sniper rifles is NOT infinite, keeping out of their range is possible.


There are a few secrets, one is that the lights in the cavern behind the Temple can be shot 
out with the redeemer or rocket launcher.  The other is a set of invisibility powerups that
can help you sneak into the enemy spawn room.

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Copyright / Permissions

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This level is copyright 2001, by Sean 'Lo Ping' Henry

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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