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Title                   : Ramius Submarine
Version                 : 1.0
Release Date            : 28 November 2002
Filename                : CTF-Ramius.unr
Author(s)               : Edwin "Eddie Bouncer", "Coldiron" Koudijzer
Email Address           : Coldiron@arabia.com	
Web Page                : http://www.klabamski.com
Other levels by author  : Stonehenge, Salisbury Plain [DM-Stonehenge.unr]


Play Information
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Game                    : Unreal Tournament
Level Name              : Ramius Submarine
Gametype		: Capture The Flag
Difficulty Settings     : Like in UT [Novice-Godlike]
New Sounds              : nope 
New Graphics            : yes [Ramius.utx] 
NewUnrealScript         : nope
External DLLs           : nope
Known bugs              : When walking out of the conning tower in the direction of the red base there's 
			  a small HOM-error in the floor, which sometimes occurs.

Construction
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Editor(s) used          : UnrealED2 
Construction Time       : Too long

Installation
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Unzip the .unr file into your Unreal Tournament/maps/ directory and 
unzip the .utx file into your Unreal Tournament/textures/ directory and have fun.

Author's Notes
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I started building "Ramius" after I saw the movie "The Hunt For The Red Oktober" [If you wanna know
where the title is derived from, go see the movie :)] 
I built Ramius with the intention to create only one main way to enter the enemie base. And to 
prevent the advantage of using a lot of teleporting [to move through levels faster than e.g. EFC's] I tried 
to use small passages [in contrary to e.g. Face] But I got fed up with not being able to create a nice map, so about 
halfway I quit building.
After about 6 months though, I came back to finish the job. So here it is.
The flags are posistioned at each end of the submarine, connected by small walkways and typical rooms for in 
a submarine, such as a conning room, storage area and engine room. And with an added high route to surprise 
the opponents , making defence more difficult. Flanked by the submarines Oktober* and November* to guarantee 
the safety of the players, the Ramius roams the depths of the oceans.

* To create the submarines Oktober and November I imported and rescaled the brush 
from the submarine in the UT-map "CTF-November" [author: Elliot "Myscha" Cannon].


Configuration
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Config of the computer that I have used to build this level:
AMD Athlon 1333Mhz, 256 Mb DDR SDram, GeForce2 GTS 32Mb DDR ram


Copyright / Permissions
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This level is copyright Edwin "Eddie Bouncer" Koudijzer 2002.

Authors MAY use this level as a base to build additional levels. But This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendency to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.