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TITLE:              CTF-Route66

GAME:               Unreal Tournament

AUTHOR:             Dan "Winky Boy" Overlander

EMAIL:              winkyboy@winkyboy.com

WEBPAGE:            http://www.winkyboy.com/

DESCRIPTION:        Get yer motor runnin'!  Leap from car to car and hang on the sides of semis as the asphalt races by under your feet!  If that wasn't enough to worry about, the other team will be aiming for you as they try to steal what's yours.

                    This is a concept I had early on when making maps, and will probably be my last UT map, although I've got one more I might finish for Unreal Badlands (www.unrealbadlands.com).  There's so much more I had hoped to do with this, but the unreal engine is incredibly limited when it comes to moving archtecture, so this is probably the best that can be done.  You'll need a decent video card to handle this as it's incredibly hard to limit the number of polys that's visible at any one time, and since it's nearly all "outside" it's also hard to zone properly.  Hopefully I'll be able to create a UT2k3 version of this that will render better.
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                    Revision History:
                    No revisions.

                    Other Notes: 
                    Many of the times when a vehicle is right next to another vehicle, you DO NOT have to jump the gap.  Either running fast enough or (sometimes even slowly!) across will work because there are invisible steps keeping you from falling.  That reduces a little of the thrill from jumping from car to car, but it's nice to know.
                    There are hidden items in this map - super shock rifles, invisibilty, and a health pack.  Most of them are really hard to find.


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                    Known issues:
                    Bots have a rather difficult time traversing the map - since most of the map requires waiting for lifts or making nicely timed jumps.  Also, there are ledges too tiny to add botpaths to, on the sides of the semi trucks.  While necessary for players (when missing a jump), these confuse the bots, too.  In short, they can capture the flag, but rarely do they get to return it.  Count on them for defense, but not too much offense.
                    


CREDITS:            Thanks to Leo Bartkus (chopchop@bartkus.net) for some of the original architecture of the map.*  I was unable to contact him via email or his website, unfortunately.
                    Additional thanks to those who created the Fuhrpark vehicle packs found at the PrefabLab (http://www.planetunreal.com/prefablab/)*

                        *Note, however, nearly ALL of the brushes/architecture has been REBUILT completely and RETEXTURED by myself, mostly due to the fact that I had to reduce the polygons as much as humanly possible.

                    
                    Music is credit of Skyrunner (skyrun@gmx.de), found at http://www.modarchive.com/artists/skyrunner/




Game Type:          Capture The Flag
Size:               Medium
Players:            6-12
Music Track:        bornto99.umx

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Copyright / Permissions
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This level is copyrighted by Dan "Winky Boy" Overlander 2003.

Authors may NOT use this level as a base to build additional levels without my explicit permission. 
You are NOT allowed to commercially exploit any part or parts of this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

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