| # CTF-Populous ReadMe for Unreal Tournament ### Release Date: Wednesday, September 19, 2001
Title: | CTF-Populous
Filename: | ctf-populous.zip
Version: | 1.01
Last Update: | Wednesday, September 19, 2001
Author: | The Mule
eMail Address: | the_mule___@hotmail.com
Author's Homepage: |
Credits: | Thanks to all the musicians I have pictures of in there... I don't think that technically it's legal to have their pictures in there, so, Oops!
Other Levels By Author: | DM-Sayshell DM-Artifact DM-Undreamed DM-Treachery DM-Connections --Coming Soon-- CTF-Nemisis (title subject to change)
### Play Information
Game: | Unreal Tournament
Level Name: | CTF-Populous
Game Type: | UTCTF
Botmatch: | Yes
Single Player: | No
Teamplay: | Yes
Difficulty Settings: | Only For Bots
New Textures: | Yes
New Sounds: | No
New Music: | No
Mods: | No
Mutators: | No
### Construction
Base: | Original Map
Build Time: | 3 Weeks
Recommended # of Players: | 12-16
Editor(s) Used: | UnrealEd, Adobe Photoshop
Known Bugs: | None
### Inventory
Weapons: | Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Thigh Pads, Health Packs, Shield Belt, Anti Grav Boots, Armor
### Mods
### Installation Unzip the CTF-Populous's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open CTF-Populous ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description Futuristic/City theme. Two opposing buildings in a city. Sniping is an important part of gameplay. Extensive use of billboards within the buildings with some of my favorite singers on them. Regretfully, I have not yet recieved my Sting concert DVD so I was unable to get a picture of him. Each base has two entrances. Bots usually use secondary Red entrance and primary Blue entrance. First release, based on CTF-Populous 1.0 . Any game played in this map is likely to last a long time due to how well defended both bases are. ### Author's Notes I started this map before the WTC was destroyed, so this has absolutely nothing to do with it. Though I did start this map with New York City in mind being that I live pretty close to it. Before the destruction of the twin towers, I had considered putting them, or something similar into this map, fortunately, I never did. The bot-pathing in this map is better than any of my previous maps. The bases are extremely well defended, but I assure you, BOTS ON BOTH TEAMS ARE ABLE TO STEAL AND RETRIEVE THE OTHER TEAM'S FLAG. I made absolute certain of that. I have detected NO problems in the bot-pathing. I can detect no bugs of any kind in this map. I tested it more than any of my previous maps. This map incorporates a new style of architecture. I have decided I do not like the common and appreciated architectual style of a few huge and detailed rooms. It is unrealistic, and gets boring (Deck16 being an exception). So, I tried a more open version of the hated Room-Corridor-Room style. It is an experiment, and many may not like it, but one day we will have to get passed the horrible current styles. ### Copyright / Permissions This level is copyright by The Mule 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.