================================================================
Title                   : Heart of the Stone of Tear
Version                 : whatever
Release Date            : 7/10/00
Filename                : CTF-HeartOfStone.unr
Author(s)               : Leon "Naeblis" Dexter
Email Address           : leondexter@lvcm.com
Web Page                : www.geocities.com/leondexter
Description             : VERY large CTF map set in a fortress called the Stone
Other levels by author  : DM-LongYard and others (see website)
Additional Credits to   : Michael Reinarz (ideas) and Bruce Field (playtesting)
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Heart of the Stone of Tear
Single Player           : Botmatch
Cooperative             : Yes
Deathmatch              : No
Dark Match              : No
Difficulty Settings     : Ingame
New Sounds              : No
New Graphics            : Some altered or custom textures.
NewUnrealScript         : No
External DLLs           : N/A
Known bugs              : grasshoppers and ants

--- Construction ---
Editor(s) used          : Unrealed
Base                    : new level
Construction Time       : 2 months of spare time...??? actual hours
================================================================

Notes
-----
A setting inspired by Robert Jordan's "Wheel of Time" series,
this map is loosely based on Mr. Jordan's description of the Heart of the Stone of Tear.

Thanks go to Mr. Jordan for his excellent books, and to my brother Michael, for suggesting the setting and various tips along the way.  Also to my friend Bruce, for playing and pointing out the good and bad along the way.  Special thanks to everyone involved in making UT and its editor!

I won't say it in Legalese, but don't sell my map, don't take my name off of it, and don't rebuild it.  DO give it away to anyone who wants it, and DO please let me know of any problems, tips, compliments or criticisms you have about it.

Leon



Latest revision (or rebuild, really) as of 7-21-2000.  Should be the final build.  All the final geometry is in place, all the lights are correct, and the bots use all the paths, correctly, and as frequently as I want them to--at last!  

Changes since last version:

Geometry
--------
Added pillars in several places, 'bumpy' walls in flag areas, oven and decorations in dining hall area, jail cell and chandelier in red grand hall, grilled skybox openings in both halls, two extra levels to fountains in courtyards, wall cutout decorations and 'text', and probably other things I've forgotten.

Lights
------
Rotated lamps so quad-coronas look better, added coronas on candles so they look lit, took out some 'flame' lighting that was causing slowdown.

Pathing
-------
Alternate paths are added and working.  'Mostly' fixed bot confusion regarding glass stairs.  Added location ID's for entire level.  Found a way to get 'blue' paths into cramped areas.
Removed incorrect jumpspots.  Wished for things that aren't possible...
