Unreal Tournament Map

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Title                   : Temple of Ezsmerhim
Version                 : 1
Release Date            : 25/11/2001
Filename                : CTF-Ezsmerhim.unr
Author                  : Guilhem "Gui" Bedos
Email Address           : guilhem_bedos@hotmail.com
Web Page                : N/A (at this time though...)

Description             : This is my second released map (the first one is CTF-Metalstorm, also downloadable from the Nali City database) ; original layout was very similar to CTF-Face, too much in fact although the overall architecture was typically nali, so I choose a concept totally different with the same texture packs. Released on a P-II 300 Mhz 256 Mg de RAM about 8 Gg HD a Leadtek Winfast Geforce 256 32Mb and a standard Soundblaster, with Win2K Pro.

Historical datas	: Very soon after the war against the skaarjs, this artifact of a primitive nali culture was discovered in one of the tropical areas of Na Pali. Archeological research showed that the builders of this temple were considerably taller than the average nali citizen, though at the time of this discovery : multiple theories tended to prove that nali ancestors had a very much bigger size than the contemporary ones but none of them were really convincing, perhaps this size was simply a genetic particularity of this region. During the economic crisis of the early 24th century, the NEG had to sell a big part of its public patrimony ; Liandri bought the temple of Ezsmerhim because its very symetrical architecture made it a perfect CTF arena...

Release notes           : This is not obvious but bots use all paths so expect attacks from all sides. Framerate and polycount are not worse than in CTF-HallOfGiants but slow machines can encounter difficulties particularly in the central area of the map, I suggest a low video resolution setting or playing in software rendering (sorry...) If I have time I'll release a DOM, AS and, of course, a DM conversion of the Temple of Ezsmerhim (all this would be downloadable in a single pack named... mmh... the Ezsmerhim Pack ? I'll think about it...). Oh, I forgot to say : if you listen carefully, you'll hear the voices of the ancient nali ghosts telling you stories unsensed for human ears...

Construction time       : about 6 weeks (3 for modeling/texturing/lighting, 3 for pathnoding/beta-testing) plus 10 additional days of improvements concerning geometry (to avoid BSP holes and bot confusion), lighting (greatly inspired by Allan "Talisman" Willard's DOM-Olden, one of my favorite maps...), sounds (big opened areas now reverb sounds accordingly to their size), location strings (for tactic addicts) and pathnoding (bots are now very less confused once they have taken the flag and they defend very well much better)

Credits                 : for feedback, thanks to Fordy, Inoxx, Lode, Postal plus all the others that I forgot... many thanks to DavidM for his great lighting tuts as well as to Drakken Mordith from Birrabrothers for his very great UEd2 Guide (to all newbie mappers, you can join him at the following mail : bb_drac@birrabrothers.com, and his tutorials through this link : www.birrabrothers.com/drac/dmian.asp -enjoy !)

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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : Temple of Ezsmerhim (CTF-Ezsmerhim.unr)             

Game Type               : Capture the Flag
Single Player           : yes (less boring with bots... ;)
Deathmatch              : no
Capture the Flag 	: Yes
Assault			: No
Domination              : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : Send them in so I can fix 'em. Not too many though, bots are not very agressive but they defend very well, you have been warned ;)

--- Construction ---
Editor(s) used          : UnrealEd 2
Base                    : New level


Installation
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Unzip the file CTF-Ezsmerhim.unr into your UnrealTournament\maps directory. You can then choose CTF-Metalstorm from the "start practice session\capture the flag" menu.


Copyright / Permissions
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This level is copyrighted by Guilhem Bedos, 2001.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
