| # CTF-Caldera ReadMe for Unreal Tournament ### Release Date: Sunday, August 04, 2002
Title: | CTF-Caldera
Filename: | ctf-caldera.zip
Version: | 1.00
Last Update: | Sunday, August 04, 2002
Author: | Michael 'GoldenMouse' Cordingley
eMail Address: | goldenmouse@columbus.rr.com
Author's Homepage: |
Credits: | Thank you Michael "Bot_40" Rippon for the zonesound actor, helping me rid this map of collision errors, and for the crash course on stochastic triggers, dispatchers, and trigger lights.
Other Levels By Author: | DM-Scythan CTF-Vow DM/DOM-Lathairon Several more that can be seen upon request.
### Play Information
Game: | Unreal Tournament
Level Name: | CTF-Caldera
Game Type: | UTCTF
Botmatch: | Yes
Single Player: | No
Teamplay: | Yes
Difficulty Settings: | Only For Bots
New Textures: | No
New Sounds: | No
New Music: | Yes
Mods: | No
Mutators: | No
### Construction
Base: | Original Map
Build Time: | about a month
Recommended # of Players: | 6-12
Editor(s) Used: | UnrealEd
Known Bugs: | None
### Inventory
Weapons: | Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Health Packs, Health Vials, Damage Amplifier, Armor
### Mods
### Installation Unzip the CTF-Caldera's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open CTF-Caldera ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description In the days of legend, an ancient people inhabited a lonely isle, dedicating their lives to their forgotten god. Legend has it that in the height of their civilization, they lost sight of their god's vision, and grew greedy and capricious. In his wrath, their god drove them from atop his holy mountain, across the desolate seas, to lands unknown to atone for their sins. Centuries later, followers of the occult traveled to this lonely mountain-top, led on by their lust for the power rumored to be locked away in the moldering halls of this once most vibrant of places. Whether the survivers of the often violently competitive expeditions left with great power, or merely the great wealth of that lost civilization is unknown. What is known, however, is that Liandri happened to chance upon this out of the way venue and decided to adopt it for their lucrative flag-based spectacles. When they arrived, they found the fabled treasures and mystique had already been stripped by prior visitors, though it is said that the skies still boil with the anger of a lost god. ### Author's Notes This map was created for the first release of Dark Magic UT to include an official map pack. The DMUT release will feature many changes aimed at providing an optimal experiance. I strongly urge the few of you who actually read these readme's to head on over to our site at http://www.planetunreal.com/ucz and download our latest release, or keep up with its development until said release for those of you to look at this before that time. The flag-room was the concept by which the remainder of this map was made. I wanted an impressive visual, as well as an immersive theme. To this end, I created my first skybox with an actual horizon, rather than the traditional painted backdrop (shudder) or ever-present mountain range. The result of having my flag-bases hanging on the outer edge of a mountain was that the action then takes place in a caldera, from which the map takes its name. The lighting that I wanted to use, as direct sunlight takes more lights, which translates out into more work and lower fps (we know which I was more concerned with ;)) demanded a cloud cover. At this point, I began to think, "Hey, thunder would be cool." I must say, many thanks to Bot_40, for all the help in teaching me how to do this, as well as to his custom scripting, allowing me to have zone-wide sound effects. I hope you enjoy this map; I know I do. ### Copyright / Permissions This level is copyright by Michael 'GoldenMouse' Cordingley 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.