CTF-Chiaro by Andy Monroe, also known as teh Chrysaor

If you're still playing UT, congratulations, you're stubborn too! If you reinstalled UT to play this map, that is quite a compliment, thank you. 

This was formerly called CTF-Malicious, which itself started out as Jules Verne inspired map, with an antique looking industrial feel to the flag bases. Problem was that was all I could come up with for some time. So, I added that huge industrial middle part which consumed the character I was trying to create in the first map. So, this map, Chiaro, tries to get closer to that. I scrapped the middle 3/5's of the map, and made the gameplay much tighter, so it is now where I like it. If I were to fully embrace the Vernian theme, there would be a lot more detail in the way of over developed machinery with big port-holes, funky levers, and so forth. Instead I settled for round light fixtures. :)

If you want detail wait try my CTF-Atropos, or better yet wait for UT3, it blows my mind how far in the dust I am for level design these days. I used to think I was hot shit, right behind Hourences if I could just get one more great level out there... but I lost my passion for it amidst carpal tunnel problems and Real Life (tm).

So I end up coming back to UT1. There's an art to it which I really like, something simple about the level building process that I appreciate. I built a couple of incomplete maps for UT2003, and it was too much work, doing entirely new meshes skinning and all just for some new content. What you will hopefully find here is that good gameplay doesn't need obscene poly counts, and that lighting and form can still be elegantly demonstrated with crude old technology. In fact, lighting was what I had the most fun with in this level, hence the name, Italian for Light, it's pronounced key-ar-o. 

A lot has changed in the UT world. I poke my head in every couple of years, it's sad how many people have left. I had a great comradery with my clanmates in 2001, and that seems like a long time ago now, but loading up UT and getting lost in it, well, that's a pretty familiar feeling, and I hope you get that kind of renaissance after a round in this map. 

Cheers,

Andy
chrysaor39@yahoo.com



(Hey, I copyright this map too!)