Title: Accelerator2	
Filename: CTF-Accelerator2.zip
Author: Nightshift
Email: n1ghtsh1ft@msn.com
Release date: 4/18/01
Players: 12-16
Editor: UnrealEd2

This is a remake of my previous map CTF-Accelerator, same basic layout but a very
different appearance. This one has more of an alien look with lots of green lighting.
I should mention CTF-Hall of Giants by XceptOne because the influence is obvious.
Multiple paths between bases including accelerator tubes, several ways in and out
of the flag rooms, and many laws of physics broken. Players aren't allowed on the roof,
the wings, or any parts of the exterior other than the gantry walkways. This is strictly
enforced with zoning. You've been warned. This map has a bit of a large load time so
you might want to do a quick flythrough before you start.

In case you're new to this, the CTF-Accelerator2.unr file goes in your UnrealTournament\
Maps folder. Give this level to anybody as long as it's free and the archive is left intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved.  Distributed 
by GT Software, Inc. under license. Unreal Tournament and the Unreal Tournament 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and 
trade names are properties of their respective owners.

Note: This version of the map is the same as cTF-Accelerator2, the only difference is that
      this version doesn't have cloudzones so that the online spectator bug in UT can not
      be used anymore by lame ppl.
      If you own a server without spectators, you can use the original version of CTF-Accelerator2.
      
      Cloudzone changes made by Patrick 'KillRoy' Buijs with premission.

      2002 (c)