+----------------------------------------------------------+
| README: Castle Axia                                |
|         for Unreal Tournament                            |
+----------------------------------------------------------+


I. General Information
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Title:          Castle Axia
Filename:       CTF-Axia.zip
Author:         Joe 'Ironblayde' Farrell
E-mail:         jdfarrell@ironblayde.com
Release Date:   10 February 2006
Last Update:    10 February 2006
Version:        1.0
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II. Play Information
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Game:           Unreal Tournament
Game Type:      Capture the Flag
Single Player:  Yes (botmatch)
Multiplayer:    Yes
Player Load:    6-10
Weapons Used:   All standard weapons, no Redeemer
Powerups:       Thigh Pads, UDamage, Anti-Grav Boots
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III. Build Information
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Base:           New level
Build Time:     Four days
Tools Used:     UnrealEd 2, Photoshop 7
Known issues:   None
My other maps:  CTF-Stax, CTF-Susurrous
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IV. Author's Notes
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I haven't touched UnrealEd in about a year and a half, but
a few days ago I was suddenly overcome by the urge to mess
with it again. I doubt I have the artistic ability to build 
something for UT2004, and so CTF-Axia was born. The visuals 
are nothing special, but I think it plays reasonably well. 
I'd say that overall, I'm pretty happy with the way it 
turned out. My previous maps both got some complaints about 
being too dark and having poor performance in some places;
hopefully this release does better in both respects. Any 
comments are welcome, both positive and negative. Have fun, 
and thanks for playing.
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V. Credits
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Map:            Joe 'Ironblayde' Farrell
Textures:       The skins on the outdoor flags were
                imported from CTF-EpicBoy; all the rest are
                either stock textures or slightly edited
                versions thereof.
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VI. Installation
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1. Copy the file CTF-Axia.unr to your Maps\ directory.
2. Double-click the file to play, or load it from in-game.
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VII. Legal Information
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Castle Axia ©2006 by Joe 'Ironblayde' Farrell

You MAY use this map as a base to build additional levels,
provided that I'm credited as the original author, and any
derivative levels you create are freely available to all, 
not used for any commercial purposes.

You MAY use the textures imported into this level for your
own UT levels, as they're simply retail UT textures that I 
altered slightly to meet my needs. 

You MAY distribute this level through any electronic
network, provided that the map is in its original form, you 
include this file, and I'm credited as the author. Don't
take credit for my work please, for your own good. If karma
doesn't get you, the bears will.

Unreal® Tournament ©1999 Epic Megagames, Inc. All Rights 
Reserved. Distributed by GT Interactive Software, Inc. under 
license. Unreal Tournament and the Unreal Tournament logo 
are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their 
respective owners.
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