CTF-Achromatic Lament

Copyright: John Martin 2003. (August) ( sabbathcat@planetunreal.com )
Version : 1.0
Site : http://www.planetunreal.com/identitycrisis/cabins/sabbathcat
Updates : http://www.planetunreal.com/identitycrisis/cabins/sabbathcat/maps
Gumph:
A large-ish CTF map for between 4 and 16 players. A purpose build tournament theme, set in a desert. Dope hat. Multiple routes between bases, some hammer jumping/flag drop opportunities. Z-axis is pretty fair, again for the intermediate to advanced players Z-axis fighting has bigger potential from the point of view of hammer/lift jumps.
Thanks to all who took the time to reply in the UT BETA MAPS FORUM on Unreal Playground

### Version 1:

- Fixed botpaths
- Re-tuned music ( som bits were a bit off-key)
- Improved lighting
- Location ids (helpful for teamplay)

### *BETA 4 (final beta):

- New Routes
- New Texturex
- New Music ( revamped with more strings/bells/etc.
- All new lighting meshes.
- New weapon layour
- Bots are much, much smarter. Still 10% stupid though.
- Heaps of stuff to spot
- New spawning area.
- Some more lights
- A little more predictability in routes. IE: You can see through walls. :S
- Wider corridors
- Mi spelin an gramer iz very betar.

### *BETA 3b :

- Chunky lifts are faster
- Not more getting hung up on big lift light fixtures

### *BETA 3 :

- Added more pickups and weapons.
- Extra routes.
- More corridor goodness.:)
- Lighting - Sunlight - Again: More of, more realistic hopefully.
- A couple more lifts and lift jumping oportunities. :) (Yes new ones!)
- All new musical score, WIP. Not a remix. :)

### *BETA 2 :

- Added more pickups and weapons.
- Tar pit below lower bridge thing.
- More corridor goodness.:)
- Lighting - Sunlight - More of, more realistic hopefully.
- A couple of lifts and lift jumping oportunities. :)
- Other stuff too numerous to mention

### *BETA 1 :

It's a really early beta. Still got to sort a lot of stuff, bots are quite tough though. Testing for playability factor at the moment, visuals can be sorted later on.
Installation:
Stick the .unr in the "maps" folder and the .umx in your "music" folder, the.u in the "system" folder,and not forgetting to keep this readme handy in the "help" folder and you're ready to go.

This map requires bonuspack 4 (the SGTech01.utx texture package) to run, if you don't have bonus pack 4 it won't run. :S
I won't include it in this file as I'm sure anyone who's already spent ages on 56k downloading the bonus pack isn't going to want to spend an extra 10mins downloading the extra meg or so of the textures they've already got. :)

Have fun _______________________________________________ ************************************************************ ************************************************************
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For updates, more maps, and other stuff, don't
forget to drop by at http://www.planetunreal.com/identitycrisis/cabins/sabbathcat ************************************************************
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