Author:         drunklove       

Email:            drunklove@hotmail.com

GameType:    BunnyTracks

Mapname:      BT-SubtleFallout

Difficulty:       Easy

Description:    My sixth complete map. Underground mining, small (abandoned? dead?)community etc.
                
----------------------------------------------------------------------------------------------------------
-Packages-

Texture packages:    DLIvyPack, DLRapt, rt-arbor, Rt-Detail

Music:            Skytwn

Sound Packages:   Ambient, DoorsSnd

System Packages:   ActorAttacher, FragmOfTime, FurryDelayedTrigger2, FurryKicker, FurryMover4, TriggeredZonePropertyChanger, TriggerWater

  *Note* These are all custom packs. If you're missing a package install the "Official Epic Bonus Packs" for UT99. *Note*
  *Note* Almost all system packages that were used are not Myleveled so other mappers can find them easily if they wish to use them. *Note*
----------------------------------------------------------------------------------------------------------
-Thanks to-

UnrealWiki:                          For their custom scripts and their extensive Unreal engine archives. Mappers/Coders can learn alot from this 
                                           site and it deserves the respect it has earned.
  

furry:                               For all his custom scripts. FurryScripts.u plz

 
ElBundee:                            For his ActorAttacher.u. Absolutely love this thing.

----------------------------------------------------------------------------------------------------------
-Version History-

BT-SubtleFallout:       -Not much to say here, it's the first complete release of the map.  


          v2            -Fixed the 50 second rape in the spawnroom.
                        -Added Dispatcher to liftjump room so multiple players can shoot the targets.

---------------------------------------------------------------------------------------------------------
Known Bugs:

	-At times the visual lighting bolts go rogue and don't disappear once they hit geometry.


        -Long-sliding-chute-into-water has collision errors, stay in the middle of the chute to avoid cratering. Added spiked wheels to guide player
         to the center but I think there's a few more errors higher up the shaft. Don't recall ever cratering...either way just stay in the middle.


        -Subtractive doorway brush leading to the electrical-floor-fence room was poorly made. Not really noticeable unless using software renderer. 
        

        -Various software renderer issues with mesh and masked textures. Fixed the transluscent water at bottom of shaft. 
  

        -Easy crushing movers in 2nd room tend to gitter visually/physically online. Instead of digging a hole under the movers as a fix I got lazy
         and deleted the movers instead.


        -Second drillbit room movers tend to go out of sync at times.


        -Not really a bug but if you get squished by the final lift you get the "***** has been killed by a Cow" message. Yea was too lazy to change
         that.

        -Collisional error on left side of entrance when entering the Liftjump-to-shaft room. Along with some collision missing from the wall in the same
         room(fixed with invisible movers).



        -Extra Notes-


         *****Finally....a script that doesn't work right online but works to my favor. TriggerWater.u emits splash sounds regardless of whether it's
              switched to water or not. Unfortunately the splash emitting effects don't work the same way.*****


         *****Have any problems with the last room just search for the handprints as a hint.*****


         *****Did not test this map much so obstacles are quite easy.*****


         *****Please do not edit this map. If something needs fixed/changed I'll do it myself.  Feel free to send
	    an email for bugs!*****