Readme of CTF-BT-(Roel)Amplitude-v3 for Unreal Tournament 
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Version update: Amplitude-v2 --> Amplitude-v3
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== Map Info ==

Mapname: CTF-BT-(Roel)Amplitude-v3

Full mapname: Amplitude (v3)

Author: The Roel-R

Email:  theroelr@gmail.com

Gametype: Bunnytrack (BT)

Difficulty: Medium-Hard

Map description: Futuristic themed map. Combination of the themes of 
    BT-Energized and BT-SpeedOfLight

Build time: about 1-2 months

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== Installation ==

Extract the archive and in your UnrealTournament installation folder:
*.unr files go in Maps\
*.utx files go in Textures\
*.umx files go in Music\
*.uax files go in Sounds\
*.u files go in System\

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== Custom Packages ==

Music: 2k4-KR-Corrugation-Rise

Sounds: Ambient, DoorsSnd. Also sounds myleveled

Textures: Jump, Nanoblue, SGTech1, SSFuture, Syrion, RT-Detail. 
    Also textures Myleveled.

System: FragmOfTime, FurryDelayedTrigger2, FurryMover4, FurryProjectileSpawner, 
    FurryKicker, swJumpPad TriggeredZonePropertyChanger. Also actors MyLeveled.

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== Tools Used ==

UnrealEd 2.0, bright183, Paint.NET, Audition CS5.5, Modplug, WOTgrealExporter
	
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== Thanks to ==
- Bonket, Pawel, Night_Terror: Beta-testing

- Drunklove for some tips on fps issues.

- UnrealWiki: For some of the custom scripts and also for being a great
    source of information for both mapping and scripting.

- Creators of all the custom packages used

- Creators of all the tools used

- BT community for keeping BT alive!

- (BT-)Map(per)s of the past: Over the years I have leaned a lot about
    mapping by just looking at other maps to see how things are done
	and to learn new techniques.

*Note: I hope have not forgotten anyone. Sorry if I have*

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== Version history ==
Amplitude: Initial release

-v2:    - removed almost 1000 brushes (mainly trims), hopefully lowering the
        polycount and reducing the fps issues
        - Made up for the removal of some trims by introducing new textures
		that have trims on them
		- Fixed some incorrect textures and displaced brushes.
		- Set all PrecipitationGenerators to bAlwaysRelevant = false.
		Might reduce lag.
		- Made the lava in the last big room static.
		- Removed maked animated wall in last big room.
		- New screenshot.
		
-v3:    - Fixed displace brushes in bule spawn causing an unfair shortcut.

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== Known Issues ==
- Might still lag a bit on some systems.
- Lasers may turn partially invisible (rare)

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== Additional notes ==

I prefer to fix the map myself, so if something needs fixing/changing,
    feel free to send an email!

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== Latest Change ==
15 Mar 2013
The Roel-R, theroelr@gmail.com





	
	
	