Readme, help and credits for CTF-BT-Limit by Raylen

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                     Acknowledgements
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Safe - random event trigger
Furry - furry mover
Drunklove - camera view
Hourences - some textures
Klepto - fan texture from Krypton
Null - cloud texture from Rook

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               How to do the mover wall bit
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1. When the upper lift is used (the octagonal one), this resets all of the movers in the wall back to their initial positions. 

2. Entering the room then causes (about) 4 movers to pop out at random. By default, you should have 2 platforms, a ramp and a slope to start.

3. Shooting the targets will make the corresponding mover pop out (or back in, if you want). Each mover has a "cost" associated with it: platforms and ramps cost 1 each; slopes cost 2 each, and the liftjumps cost 3 or 4 each, depending on which ones they are. A liftjump will get you up 2 levels, so they're worth using if you can.

4. If you can't work out a route, or if you cock it up, return to the top via the lift and reset the room - you'll get a different starting position to try each time!

5. In-game help is available via the HELP! button to the side of the room. 

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                    Known bugs / issues
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Sometimes one or two of the movers will go invisible. I had this problem from right at the start of the map. In testing, they weren't invisible in their "open" position, and the lights help you to see if they're open or closed. Hopefully this means it's fine...!

The lasers at the start "lag" a little behind where they actually are during online play. 

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                       About the map
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It does make you wonder "what kind of a factory is this" when there's out of control lava and electricity and steam everywhere. Although as someone pointed out, it's called UNreal, not real, so I guess that makes sense. 

I started with the idea for the mover room first, and then just made stuff from there really. Build your own map - BunnyTrack for the Minecraft generation!

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                        Other stuff
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Thanks to pawel and cr125 in particular for a bit of help testing (and niko for proving that one little dodge was indeed possible...). Thanks also to pawel for taking some screenshots for me (so how did I get the Mylevel.screenshot?? Answers on a postcard to ralan19@hotmail.com)



GL and HF capping
Raylen
February 2015