BT-II-Invention by -=(FBT)=-Raylen. 


Files needed to play the map:

Maps: 		BT-II-Invention.unr

Sounds:		DoorsSnd.uax

System: 	FurryMover.u
		FurryDelayedTrigger2.u
		RayScripts.u

Textures:	HourIndusX_UT.utx
		HourPitores_UT.utx


In making this map, I set out with the aim of making the best, and perhaps hardest, 2-player map in BunnyTrack. I decided to make use of the texture packs HourIndus and HourPitores, both by Hourences (who I always forget to credit in my maps, sorry), mainly because I haven't extensively used them in any of my previous maps. 

I intended to make all the rooms flow in the same way that a single-player map should. This obviously means that the build and design had to be tested and timed very accurately - the result is that many of the obstacles have little margin for error. On the positive side, it should be possible to play through the map without either player having to wait around too much. 

The map has a semi-industrial theme. This is not immediately apparent, although becomes clearer upon reaching the delivery bay. Some of the ideas used in these two rooms are based on ideas first developed by Null in the Concrete Crate map; in this map, and in the delivery bay room in particular, I have attempted to develop these ideas somewhat further. 

Of course, the map is somewhat complicated. Strangely enough, I never try to make complicated maps, or rooms. It just kind of happens. This time I even had to write (borrow) a script to solve an issue with Counters. So, below is a guide to the map in order to help you learn it :)



-- Room 1 --

The bouncers at the start are technically possible to complete solo. I also put in some fun reverse gravity tricks for when you are waiting for team mates or opponents :) However, it's probably faster to find another way...


-- Room 2 --

No help here :p


-- Room 3 --

This room should flow almost perfectly. As a hint, both players at some stage have to complete the "liftjump-press-dodge-press-dodge-shootback" sequence. The door, which crushes, is opened by two different buttons.


-- Room 4 --

Again, there should be a nice flow here. The dodges from bouncers to buttons require some accuracy, and try not to fall too often! There are split exits to this room.


-- Room 5 --

A slightly easier room. The only noteworthy element is the dodge, which is a nice one :)


-- Room 6 --

Easier than you think!


-- Room 7 --

By far the most complex sequence of events I have ever conceived. During the sequence, one player should stay on the upper section, pressing buttons from 1-4 in sequence, with a shot after #2. The other player should press their own buttons, and get ahead of the crate into the delivery hut, with a couple of well-timed shots required. Both players exit the room in the same way as the crate. If you should fail, watch how the crate returns :)


-- Room 8 --

This room is accessed via a small vent. Points to note in this room:

- The lifts on the left and right pillars trigger each other on touch (with a 2-second delay). Keep this point in mind :)
- The shots associated with the button set #3 are the only 100% necessary ones. 
- You may need to use some clever boosts to send one player over to the far side of the room...


-- Room 9 --

No help needed here :)



-- Credits --


-=(FBT)=-furry - creation of useful tools; in particular, the FurryMover and FurryDelayedTrigger, which I have used extensively. Please feel free to use these tools in your own maps but please credit him if you do this. For more information, visit www.fragnesscity.nl. Also, lots of help with testing and provison of a server for this purpose :)

[FF13]Thotimo - pestering and nagging to start, work on, and finish the map. Also some testing.

Chupa and Syntex - for help and advice with regards to difficulty and playability. 

Mappers whose maps I have looked at when I forgot how to do noobish things - Roel, Null, Nav, Anarchist, Jtwizzy and Krool. Also the Unreal Wiki (Google it, it's very useful)




-- Other maps by the same author --

BT-StarfighterFactory
BT-AncientAction
BT-III-Quantum
BT-Absolution
BT-Tainted
BT-13
BT-Revolution
BT-Rebirth







