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|**| Readme of Unreal Tournament 99, Map File CTF-BT-IceCavern
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*NOTE: For best results while viewing this readme, "Word Wrap" MUST be enabled!*

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Authors Notes
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Firstly I doubt anyone is reading this readme as I certainly dont check readme's. If you are reading this then hello! 
This map was made pretty quickly which is unusual for me as I usually take my time, I wanted to use random event triggers into a map. 
I haven't been able to 100% test the map as consequence of the random parts of the map make it practically impossible to test each individual route however it should work fine as I can cap both sides and the map looks good in Ued! The map name doesn't fully match the map as only half the map is actually an Ice Cavern and I couldn't think of a better name! The aim of the map is just for everyone to have fun!

One big problem with the map might be lots of traffic as there are some hard sequences which in all honesty can be difficult to even find out what to do let alone compete; I thought it was quite obvious what to do in each room but my tester struggled. Originally the spawn room was the first outside part with the long sequences, I created a new spawn which leads into this and added a noobfilter to hopefully improve the traffic flow however theres only about 15 seconds from these two rooms so it might not be the greatest solution.

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GENERAL INFORMATION
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Author:  -}Night_Terror{- Aka LT
Email:  NightTerrorLT@Aol.com
Website:  http://www.i4games.eu/maps/?author=21926 (Close Enough)
Finish Date:  01/21/2016
Release Date:  01/21/2016
Archive Filename:  CTF-BT-IceCavern
Map Filename:  CTF-BT-IceCavern
Map Size:  13MB
Version:  1 (Hopefully the final)

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INSTALLATION
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Extract the contents of the zip into your Unreal Tournament folder keeping folder structure intact, the read me document is optional.


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LEVEL INFORMATION
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Level Name:  BT: Ice Cavern
Level Theme:  Ice, Terrain, Sequences, Ancient, Random
Gametype:  Capture The Flag (BunnyTrack)
Botmatch:  No
Teamplay:  Possibly
Single Player:  Maybe
Multiplayer:  Yes
Difficulty:  7/10 (Hard)
New Textures:  Yes
New Sounds:  Yes
New Music:  Yes
New Weapons:  No
New UnrealScript:  Yes
New Meshes:  No
Screenshot:  Yes

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STORYLINE
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Theres no story, cant really explain BT obstacles into a story anyway!

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PLAY INFORMATION
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Recommended Players: 1-8
Minimum Players:  1
Maximum Players:  8
Preferred Display Driver:  Direct3D, but not needed!!


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COMPATIBILITY INFORMATION (Why the fuck is this in a readme)
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Direct3D:  Yes
OpenGL:  Yes
Glide:  Untested
3DFX:  Untested
Software Rendering: Untested  

Any video renderer probably works.

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CONSTRUCTION
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Geometry Style:  Varies
Base:  Varies
Build Time:  11 days
Editors Used:  Unreal Editor (UT99), Terra Edit
Known Issues:  Bugs In Terrain

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OTHER MAPS BY AUTHOR
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Maps With an I4g Release:
CTF-Corruption
CTF-BT-(LT)Bitter
CTF-BT-(LT)EternalCave-V3
CTF-BT-(LT)Four
CTF-BT-(LT)NightFall-V2
CTF-BT-(LT)Nobility
CTF-BT-(LT)Prosperity
CTF-BT-Antecedent
CTF-BT-C+L - I didnt release this, someone else uploaded not on my behalf, now  the world can see my first map ='(
CTF-BT-ConcaveDigSite
CTF-BT-Deimos
CTF-BT-Extant
CTF-BT-II-Aztec
CTF-BT-II-Extant
CTF-BT-III-Antecedent
CTF-BT-Oracle
CTF-BT-Xmas2011

Other Maps:
CTF-BT-Fantasy
CTF-BT-III-TheHorror
CTF-BT-MetalDream
CTF-BT-ThisIsHard-EZ
CTF-BT-ThisIsHard-HV
Double Domination UT99 Maps

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OTHER PROJECTS
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Not working on any new maps and probably won't for some time; however I am not retired from mapping!

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TESTERS
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Viandel

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PERMISSIONS
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You can use anything the map freely as you wish, I would prefer you ask/tell me but it's not a requirement.

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COPYRIGHT
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Lets be honest: theres no copyright in place.

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LEGAL NOTICE (Bla bla bla bla)
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Unreal Tournament and Unreal Tournament: Game Of The Year Edition © 1999-2003, 2006, 2008 Epic Games, Inc. and Digital Extremes.  All Rights Reserved.  Published by GT Interactive Software, Inc., Infogrames, Inc. and Atari, Inc. under license.  Distributed by Valve, Stardock, GOG.com, GameTap and GameShadow.  Unreal Tournament, UT, UnrealEd and the Unreal Tournament logo are registered trademarks of Epic Games, Inc.  All other trademarks and trade names are properties of their respective owners.




