ReadMe for CTF-BT-AncientLost for Unreal Tournament
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               Title: CTF-BT-AncientLost
            Filename: CTF-BT-AncientLost.unr
              Author: Dean 'UArchitect' Tresadern
       eMail Address: phoenix99@vgnmail.com
         Website URL: 
        Release Date: 
         Last Update: 
             Version: 1.00

Credits:
yoni,kapla,chiko for playtesting
some people for offering ideas, which i never had time to put into this version

many thanks to the author of the arctic fighter jets mod,as i used some code for the flamethrowers :X

i hope he dont mind, i liked the mod..and being a new coder i took a look at some stuff for pointers :P

Other levels by author:
search nalicity

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Play Information
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                Game: Unreal Tournament
          Level Name: CTF-BT-AncientLost
           Game Type: BunnyTrack
            Botmatch: No
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: Yes
        New Mutators: No
                Mods: 

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Construction
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                Base: 
          Build Time: 3 days or something, made it months ago but never decided to release until now
   Ideal Playercount: 6-10
      Editor(s) Used: Unrealed 2
          Known Bugs: in software mode some people may encounter flickering movers which may affect gameplay, also (never happens to me on this map) but when playing online you might encounter a constantly flickering lightning bug, if this happens please switch dynamic lighting off as it can be irritating when this happens (something to do with stochastics and triggerlights not working properly online)

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Installation
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Unzip CTF-BT-AncientLost.unr.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-BT-AncientLost in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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some people say the map is impossible, not true, ive completd the map several times on different settings

i did want to record a demo, but i dont have time at the moment so i may update later

i also had to cut the map short because of some work, but expect a v2 one day, bigger better harder with more new stuff :)

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Author's Notes
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most bt maps are visually dissapointing, so i decided to make an effort to at least make my map look good, and have a theme

i have still had to keep architecture simple, theres alot of large outdoor zones where you can see the enemy teams area, it did have particle rain too but that hit fps alot so i removed it

might update the zip later which a walkthrough to each part of the level :)

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Copyright / Permissions
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This level is copyright 2003, by Dean 'UArchitect' Tresadern.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

