AS-ToraBora

Level design:  The*Magic*Man Todd Wideman

Email: mrwideman@aol.com

Players 10-14

Known bugs: occasional HOM on security doors.

Other levels:  too ashamed to say.  This is the first good one out of three!

Clue in:  You gotta have the sgtech1.utx AND SSMetal.utx textures to play.  I'm not putting them in this zip cause I'm on a 56K and don't want to take 8-10 hours to upload.  Go find them yourself!

Thanks:  Claude Meijer for vehicle brush, Shock Systems for SSMetal textures, and countless authors of tutorials on the net.  All the great comments on www.utassault.net were great!  I'm glad you guys like it!    Half the construction time was spent reading AS tutorials and dissecting dozens of other AS maps.  It can be done!

Music "The Spoils of War" by Jesus@dracnet.com was found at www.modarchive.com

Goodies:  I figured out what the assaultrandomizer does exactly (through trial and error)and put it to good use in the map.  If you're interested, email me!

Extras:  This baby was designed for use on my 2nd machine, a K6-2 450.  Polys NEVER exceed 150 in any scene.  Not everyone has a 1.4 gig thunderbird yet:)  I wanted to be able to play it on anything and it works beautifully!  Yeah I know you sac some eye candy at these polys, but game play is where it's at.  I may do an eye candy rich version later.  There is some use of dynamic lighting that has to be turned off in UT for the best frame rates.

What:  You're on the hunt for Bin Laden in the Tora Bora mountains.  Intelligence thinks they have found a secret entrance in a chasm near the bottom of the Tora Bora complex.  Your mission is to get in and find Bin Laden's command center.  It is unknown whether Bin Laden himself is in the complex.  Use the communication equipment in the command center to broadcast its coordinates.  Those coordinates will be used for an air strike and hopefully a direct hit.  Good luck...America is counting on you!