MH-USSR_Volkov-SectorAlpha Readme File.
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Title                   :MH-USSR_Volkov-SectorAlpha
Version                 :6 Final :D
Author                  :Aalexanderrr aka Alex Mamyshev :)
Email Address           :alexxx1991@mail.ru
Web Page                :aalexanderrr.de.ms /aalexanderrr.co.cc
Other levels by author  :AS-Ramses, DM-BCE_Raichu, CTF-300k-LostStation, 
                         DM-FoT-Metalwrath and some other crap :)
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--- Level Info ---
Level Name              :Volkov Nuclear Waste Repository
Gameplay Style          :Monster Hunt
New Sounds              :Nope
New Music               :Yes, Painkiller-Military.umx
New Textures            :Yup ( everything is myleveled )
NewUnrealScript         :Yep, couple of new monsters.
New Meshes              :No
Bugs                    :1) Occlusion problems in a last secion of the map.
                         2) St00pid AI, to make them work order them to Cover You
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--- Credits ---
- Thanks Pandemonium  and Evil Lair for textures, plus Thx to authors of Ut2004 =)
- Thanks to the author of Painkiller-Military.umx . 
- And many thanks to testers: El Chico Verde  (ExcaliburChico), Nr.2000, XYZ8000, 
  Derdak2Rot, GenMoKai,--=Vatcilli=-- )
- And many others who helped me with it. :) 
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--- Construction ---
Editor(s) used          :UnrealEd 2.0, Paint.NET
Base                    :None - built from scratch
Construction Time       :4 months (approx)
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--- Installation ---
Copy the MH-USSR_Volkov-SectorAlpha.unr file to your UnrealTournament/Maps directory
Copy the Painkiller-Military.umx file to your UnrealTournament/Music directory
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--- Story Line ---
And another Skaarj atack on Earth... But this time they decided to act much 
more strategic... They captured Volkov Nuclear Waste Repository which is 
located in nothern Sibiria. Basically single explosion in this facility can 
lead to a big nuclear explosion which will destroy every living thing in almost
all Europe. Special team was sent to secure this 'problem'. 
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--- Author's Notes ---
Anyway, this is my really first map for MonsterHunt gametype and attempt
to make something different than usual 'BigTehBoxOfGheyness with lots of 
invicible skaarj in it' (c) . 

Couple of notes. First is that layout of the map is not really good since
it has lots 'o movers and create some online troubles because monsters
can see tru movers when playing online. I didnt know that before so.... 
Another note is that... DONT LET FUGGIN GREEN SKAARJ OUT!!!!!11!111ONEONEONE
They sometimes get inside spawn area and start a carnage :) Be careful with 
that. Yet another note... Don't even try playing this map offline because
you won't kill that 2 greenish skaarj without any help ( and cheats :) ), so
that's why it is strongly recommended to play it on server. And final note is 
that AI path is sorta crappy, dunno why, they get stuck in SecondSpawnZone intead
of going futher. I really have no idea why this happens.

Enjoy! :)
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--- Copyright / Permissions ---
This level is copyrighted by Aalexanderrr.
You MAY NOT use this map as a base for other levels unless you ask me 'bout that.

You MAY NOT commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
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