	>>> AMC Gluon <<<

   Map Name: Gluon
   Map Type: Deathmatch
       Game: Unreal Tournament
     Author: Revelation
    Players: 2 - 3
Bot Support: true
 Build Time: about five weeks
Editor Used: UnrealED 2.0, plus massive use of Photoshop and some 3D Studio Max
       File: DM-AMC-Gluon.unr (every other stuff I used is stored within the map file itself)

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Installation:

Extract the file to this folder:

DM-AMC-Gluon.unr --> ...\UnrealTournament\Maps

The only requirement is Unreal Tournament v436. I've done the map without any BonusPack-stuff, so you don't need those.
BUT: A pretty fast computer is also required because of the high polycounts and various effects (e.g. particle emitters, meshes) in this map!
I would suggest to set your color depth to 32bit, otherwise some textures might look a bit ugly.
The map's visuals are optimized for the render devices Direct3D 9 and OpenGL 3.4, so I'd strongly advise using either of those.

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Special thanks to:

- Swanky for beta-testing and feedback.

- Evil-Lair (once again) for the great texture-pack on which I based my black/white conversion.

- Mychaeel for the MeshMaker tool which I used for creating most of the deco meshes.

- Daire Stockdale for the "ASEtoT3D" converter I used for some more deco stuff.

- The guys at ut99.org for running the AMC contest which got me back into mapping.

- And of course everyone who still care about good old UT! ;)

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You are allowed to copy this map and give it to friends, but do not change it or build other maps on it's base.

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Have fun playing!

Revelation